{"id":7405,"date":"2025-11-20T22:18:55","date_gmt":"2025-11-21T03:18:55","guid":{"rendered":"https:\/\/www.ezcalculatoronline.com\/?page_id=7405"},"modified":"2026-05-09T23:10:25","modified_gmt":"2026-05-10T04:10:25","slug":"xiangqi","status":"publish","type":"page","link":"https:\/\/www.ezcalculatoronline.com\/games\/xiangqi\/","title":{"rendered":"Xiangqi"},"content":{"rendered":"<div id=\"tdi_1\" class=\"tdc-zone\"><div class=\"tdc_zone tdi_2  wpb_row td-pb-row\"  >\n<style scoped>\n\n\/* custom css *\/\n.tdi_2{\r\n                    min-height: 0;\r\n                }\n<\/style><div id=\"tdi_3\" class=\"tdc-row\"><div class=\"vc_row tdi_4  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_4,\r\n                .tdi_4 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_4,\r\n\t\t\t\t.tdi_4 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_4 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_6  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_6{\r\n                    vertical-align: baseline;\r\n                }.tdi_6 > .wpb_wrapper,\r\n\t\t\t\t.tdi_6 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_6 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_6 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_6 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\" ><div class=\"wpb_wrapper td_block_wrap vc_raw_html tdi_8 \">\n<style scoped>\n\n\/* inline tdc_css att *\/\n\n.tdi_8{\npadding-top:20px !important;\n}\n\n<\/style><div class=\"td-fix-index\"><!DOCTYPE html>\n<html lang=\"en\">\n<head>\n    <meta charset=\"UTF-8\">\n    <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no\">\n    <title>Xiangqi (Chinese Chess)<\/title>\n    <style>\n        :root {\n            --bg-color: #1e1e1e;\n            --panel-bg: #2c2c2c;\n            --text-color: #eee;\n            --accent-color: #deb887;\n            --btn-primary: #2E7D32;\n            --btn-hover: #43a047;\n            --highlight-glow: 0 0 15px rgba(255, 193, 7, 0.8);\n        }\n        * { box-sizing: border-box; -webkit-tap-highlight-color: transparent; }\n        body {\n            font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;\n            color: var(--text-color); margin: 0;\n            justify-content: center; align-items: center; min-height: 100vh;\n        }\n        .container {\n            display: flex; gap: 30px; padding: 30px;\n            background: #252525; border-radius: 12px; box-shadow: 0 20px 50px rgba(0,0,0,0.6);\n            max-width: 1200px; width: 100%;\n        }\n        \n        \/* --- BOARD STYLES --- *\/\n        .board-wrapper {\n            position: relative; width: 540px; height: 600px;\n            background-color: #e6cca5; border: 6px solid #654321;\n            border-radius: 6px; flex-shrink: 0; user-select: none;\n            box-shadow: 0 10px 30px rgba(0,0,0,0.5);\n        }\n        .grid-svg { position: absolute; top: 0; left: 0; width: 100%; height: 100%; padding: 30px; pointer-events: none; }\n        .grid-svg line, .grid-svg path { stroke: #5c3a21; stroke-width: 2; fill: none; vector-effect: non-scaling-stroke; }\n        .river-text { fill: #5c3a21; font-family: \"KaiTi\", serif; font-size: 24px; text-anchor: middle; opacity: 0.7; letter-spacing: 5px; }\n        #board { position: absolute; top: 30px; left: 30px; width: 480px; height: 540px; }\n        .cell { position: absolute; width: 53.33px; height: 54px; cursor: pointer; z-index: 1; }\n        \n        \/* --- PIECE STYLES --- *\/\n        .piece {\n            width: 100%; height: 100%; position: absolute; top: 0; left: 0;\n            display: flex; justify-content: center; align-items: center;\n            transition: all 0.2s ease-in-out; z-index: 10;\n        }\n        .piece-inner {\n            width: 88%; height: 88%; border-radius: 50%;\n            background: radial-gradient(circle at 30% 30%, #fff0d4, #dcb386);\n            box-shadow: 2px 4px 6px rgba(0,0,0,0.4);\n            display: flex; justify-content: center; align-items: center;\n            font-family: \"KaiTi\", \"SimKai\", serif; font-weight: bold; font-size: 28px;\n            border: 1px solid rgba(0,0,0,0.1);\n        }\n        .piece-inner::before { content: ''; position: absolute; top: 3px; left: 3px; right: 3px; bottom: 3px; border-radius: 50%; border: 1px solid rgba(0,0,0,0.15); }\n        .red .piece-inner { color: #c00; border-color: #a00; }\n        .black .piece-inner { color: #111; border-color: #333; }\n        .selected .piece-inner { background: #fff; box-shadow: var(--highlight-glow); transform: scale(1.15); border: 2px solid #ffc107; }\n        .valid-move {\n            position: absolute; top: 35%; left: 35%; width: 30%; height: 30%;\n            background: rgba(0,128,0,0.5); border-radius: 50%; pointer-events: none;\n        }\n\n        \/* --- SIDEBAR & CONTROLS --- *\/\n        .sidebar { width: 300px; display: flex; flex-direction: column; gap: 15px; }\n        .panel { background: var(--panel-bg); padding: 20px; border-radius: 8px; border: 1px solid #444; }\n        h2 { margin: 0 0 15px 0; text-align: center; color: var(--accent-color); letter-spacing: 2px; }\n        \n        .timer-box { \n            display: flex; justify-content: space-between; font-size: 1.3rem; \n            font-family: monospace; padding: 10px 0; border-bottom: 1px solid #444; \n        }\n        .active-turn { color: #4CAF50; font-weight: bold; text-shadow: 0 0 5px rgba(76, 175, 80, 0.3); }\n        \n        .control-group { margin-bottom: 12px; }\n        .control-label { font-size: 0.85rem; color: #aaa; margin-bottom: 5px; display: block; }\n        \n        select { \n            width: 100%; padding: 12px; background: #3a3a3a; color: white; \n            border: 1px solid #555; border-radius: 6px; font-size: 1rem; \n            cursor: pointer; transition: border 0.2s; outline: none;\n        }\n        select:focus { border-color: var(--accent-color); }\n        select:hover { background: #444; }\n\n        button.primary { \n            width: 100%; padding: 15px; margin-top: 10px; \n            background: var(--btn-primary); color: white; border: none; \n            border-radius: 6px; font-size: 1.1rem; font-weight: bold; \n            cursor: pointer; text-transform: uppercase; letter-spacing: 1px;\n            transition: transform 0.1s, background 0.2s;\n            box-shadow: 0 4px 6px rgba(0,0,0,0.3);\n        }\n        button.primary:hover { background: var(--btn-hover); transform: translateY(-2px); }\n        button.primary:active { transform: translateY(0); }\n        \n        #status { padding: 10px; text-align: center; color: #888; font-style: italic; min-height: 40px; }\n\n        \/* --- TOAST NOTIFICATION --- *\/\n        #toast {\n            visibility: hidden; min-width: 250px; margin-left: -125px;\n            background-color: #333; color: #fff; text-align: center;\n            border-radius: 50px; padding: 16px; position: fixed;\n            z-index: 2000; left: 50%; bottom: 30px;\n            font-size: 17px; border: 1px solid var(--accent-color);\n            box-shadow: 0 5px 15px rgba(0,0,0,0.5);\n            opacity: 0; transition: opacity 0.3s, bottom 0.3s;\n        }\n        #toast.show { visibility: visible; opacity: 1; bottom: 50px; }\n        \n        \/* --- MODAL --- *\/\n        #modal-overlay {\n            position: fixed; top: 0; left: 0; width: 100%; height: 100%; background: rgba(0,0,0,0.85);\n            display: none; justify-content: center; align-items: center; z-index: 1000;\n        }\n        .modal-content { background: #222; border: 2px solid var(--accent-color); padding: 40px; border-radius: 15px; text-align: center; color: white; }\n\n        @media (max-width: 900px) {\n            .container { flex-direction: column; width: 100%; padding: 10px; }\n            .sidebar { width: 100%; order: 2; }\n            .board-wrapper { width: 100%; height: auto; aspect-ratio: 9\/10; order: 1; }\n            .grid-svg { padding: 5.5%; }\n            #board { top: 5.5%; left: 5.5%; width: 89%; height: 89%; }\n            .cell { width: 11.11%; height: 10%; }\n            .piece-inner { font-size: 4.5vw; }\n            .river-text { font-size: 3vw; }\n        }\n    <\/style>\n<\/head>\n<body>\n\n<div class=\"container\">\n    <div class=\"board-wrapper\">\n        <svg class=\"grid-svg\" viewBox=\"0 0 400 450\" preserveAspectRatio=\"none\">\n            <defs><pattern id=\"grid\" width=\"50\" height=\"50\" patternUnits=\"userSpaceOnUse\"><path d=\"M 50 0 L 0 0 0 50\" fill=\"none\" stroke=\"#5a3a22\" stroke-width=\"1\"\/><\/pattern><\/defs>\n            <line x1=\"0\" y1=\"0\" x2=\"0\" y2=\"450\" \/> <line x1=\"400\" y1=\"0\" x2=\"400\" y2=\"450\" \/>\n            <path d=\"M50 0 V200 M100 0 V200 M150 0 V200 M200 0 V200 M250 0 V200 M300 0 V200 M350 0 V200\" \/>\n            <path d=\"M50 250 V450 M100 250 V450 M150 250 V450 M200 250 V450 M250 250 V450 M300 250 V450 M350 250 V450\" \/>\n            <path d=\"M0 0 H400 M0 50 H400 M0 100 H400 M0 150 H400 M0 200 H400\" \/>\n            <path d=\"M0 250 H400 M0 300 H400 M0 350 H400 M0 400 H400 M0 450 H400\" \/>\n            <line x1=\"150\" y1=\"0\" x2=\"250\" y2=\"100\" \/> <line x1=\"250\" y1=\"0\" x2=\"150\" y2=\"100\" \/>\n            <line x1=\"150\" y1=\"350\" x2=\"250\" y2=\"450\" \/> <line x1=\"250\" y1=\"350\" x2=\"150\" y2=\"450\" \/>\n            <text x=\"100\" y=\"235\" class=\"river-text\">CHU RIVER<\/text> <text x=\"300\" y=\"235\" class=\"river-text\">HAN BORDER<\/text>\n        <\/svg>\n        <div id=\"board\"><\/div>\n    <\/div>\n\n    <div class=\"sidebar\">\n        <div class=\"panel\">\n            <h2>XIANGQI<\/h2>\n            <div class=\"timer-box\"><span style=\"color:#aaa\">BLACK (AI)<\/span><span id=\"timer-black\">10:00<\/span><\/div>\n            <div class=\"timer-box\"><span style=\"color:#e53935\">RED (YOU)<\/span><span id=\"timer-red\">10:00<\/span><\/div>\n        <\/div>\n        \n        <div class=\"panel\">\n            <div class=\"control-group\">\n                <label class=\"control-label\">Game Mode<\/label>\n                <select id=\"gameMode\" onchange=\"updateSetting('mode')\">\n                    <option value=\"pve\">Player vs Computer<\/option>\n                    <option value=\"pvp\">Player vs Player<\/option>\n                <\/select>\n            <\/div>\n            \n            <div class=\"control-group\">\n                <label class=\"control-label\">Time Control<\/label>\n                <select id=\"timeControl\" onchange=\"updateSetting('time')\">\n                    <option value=\"600\">10 Minutes<\/option>\n                    <option value=\"300\">5 Minutes<\/option>\n                    <option value=\"180\">3 Minutes<\/option>\n                    <option value=\"-1\">No Limit<\/option>\n                <\/select>\n            <\/div>\n\n            <div class=\"control-group\">\n                <label class=\"control-label\">AI Difficulty<\/label>\n                <select id=\"difficulty\" onchange=\"updateSetting('diff')\">\n                    <option value=\"easy\">Easy<\/option>\n                    <option value=\"medium\" selected>Medium<\/option>\n                    <option value=\"hard\">Hard <\/option>\n                <\/select>\n            <\/div>\n\n            <button class=\"primary\" onclick=\"initGame()\">START NEW GAME<\/button>\n            <div id=\"status\">Ready to play<\/div>\n        <\/div>\n\n        <div class=\"panel\">\n            <h3 style=\"margin-top:0; color:#aaa; text-align:center; font-size:1rem;\">Quick Guide<\/h3>\n            <p style=\"font-size: 0.85rem; color: #888; line-height: 1.5;\">\n                \u2022 Red moves first.<br>\n                \u2022 Capture the <b>General<\/b> (King) to win.<br>\n                \u2022 <b>Cannons<\/b> need a piece to jump over to capture.<br>\n            <\/p>\n        <\/div>\n    <\/div>\n<\/div>\n\n<div id=\"toast\">Setting Changed<\/div>\n\n<div id=\"modal-overlay\">\n    <div class=\"modal-content\">\n        <span style=\"font-size:60px;\">\ud83c\udfc6<\/span>\n        <div id=\"winner-text\" style=\"font-size:2rem; color:#deb887; font-weight:bold; margin:20px 0;\">RED WINS!<\/div>\n        <button class=\"primary\" onclick=\"document.getElementById('modal-overlay').style.display='none'; initGame();\" style=\"width:auto; padding:10px 30px;\">PLAY AGAIN<\/button>\n    <\/div>\n<\/div>\n\n<script>\n\/\/ --- CONFIGURATION & CONSTANTS ---\nconst ROWS=10, COLS=9;\nconst PIECES = {\n    'k': { tR: '\u5e25', tB: '\u5c07' }, 'a': { tR: '\u4ed5', tB: '\u58eb' }, 'e': { tR: '\u76f8', tB: '\u8c61' },\n    'h': { tR: '\u508c', tB: '\u99ac' }, 'r': { tR: '\u4fe5', tB: '\u8eca' }, 'c': { tR: '\u70ae', tB: '\u7832' },\n    'p': { tR: '\u5175', tB: '\u5352' }\n};\n\nconst PIECE_VALUES = { 'k': 10000, 'a': 200, 'e': 200, 'h': 450, 'r': 900, 'c': 450, 'p': 100 };\n\nlet board = [];\nlet turn = 'red';\nlet selected = null;\nlet gameActive = false;\nlet mode = 'pve';\nlet difficulty = 'medium';\nlet timerInt = null;\nlet tRed = 600, tBlack = 600;\nlet audioContext = null;\nlet audioUnlocked = false;\n\n\/\/ --- UI FEEDBACK FUNCTIONS ---\nfunction showToast(message) {\n    const x = document.getElementById(\"toast\");\n    x.innerText = message;\n    x.className = \"show\";\n    setTimeout(function(){ x.className = x.className.replace(\"show\", \"\"); }, 3000);\n}\n\nfunction updateSetting(type) {\n    if (type === 'mode') {\n        const m = document.getElementById('gameMode');\n        const text = m.options[m.selectedIndex].text;\n        showToast(\"Game Mode: \" + text);\n        document.getElementById('status').innerText = \"Mode changed. Click Start.\";\n    } else if (type === 'time') {\n        const t = document.getElementById('timeControl');\n        const text = t.options[t.selectedIndex].text;\n        showToast(\"Time: \" + text);\n    } else if (type === 'diff') {\n        const d = document.getElementById('difficulty');\n        const text = d.options[d.selectedIndex].text;\n        showToast(\"Difficulty: \" + text);\n    }\n}\n\n\/\/ --- AUDIO SYSTEM ---\nfunction initAudio() {\n    if (audioContext) return;\n    try {\n        audioContext = new (window.AudioContext || window.webkitAudioContext)();\n        const unlockAudio = () => {\n            if (audioUnlocked) return;\n            const buffer = audioContext.createBuffer(1, 1, 22050);\n            const source = audioContext.createBufferSource();\n            source.buffer = buffer;\n            source.connect(audioContext.destination);\n            source.start(0);\n            audioUnlocked = true;\n            document.removeEventListener('touchstart', unlockAudio);\n            document.removeEventListener('click', unlockAudio);\n        };\n        document.addEventListener('touchstart', unlockAudio, { once: true });\n        document.addEventListener('click', unlockAudio, { once: true });\n    } catch (e) { console.error(e); }\n}\n\nfunction playSound(type) {\n    if (!audioContext || !audioUnlocked) return;\n    const osc = audioContext.createOscillator();\n    const gain = audioContext.createGain();\n    osc.connect(gain);\n    gain.connect(audioContext.destination);\n    const now = audioContext.currentTime;\n    \n    if (type === 'move') {\n        osc.frequency.setValueAtTime(220, now);\n        osc.frequency.exponentialRampToValueAtTime(440, now + 0.1);\n        gain.gain.setValueAtTime(0.3, now);\n        gain.gain.exponentialRampToValueAtTime(0.01, now + 0.15);\n        osc.start(now); osc.stop(now + 0.15);\n    } else if (type === 'capture') {\n        osc.frequency.setValueAtTime(600, now);\n        osc.frequency.exponentialRampToValueAtTime(200, now + 0.1);\n        gain.gain.setValueAtTime(0.4, now);\n        gain.gain.exponentialRampToValueAtTime(0.01, now + 0.15);\n        osc.start(now); osc.stop(now + 0.15);\n    } else if (type === 'check') {\n        osc.frequency.setValueAtTime(800, now);\n        osc.frequency.exponentialRampToValueAtTime(400, now + 0.2);\n        gain.gain.setValueAtTime(0.5, now);\n        gain.gain.exponentialRampToValueAtTime(0.01, now + 0.3);\n        osc.start(now); osc.stop(now + 0.3);\n    }\n}\n\n\/\/ --- GAME LOGIC ---\nfunction initGame() {\n    initAudio();\n    \n    \/\/ Update variables from UI\n    mode = document.getElementById('gameMode').value;\n    difficulty = document.getElementById('difficulty').value;\n    const t = parseInt(document.getElementById('timeControl').value);\n    \n    tRed = tBlack = t;\n    \n    board = Array(ROWS).fill(null).map(()=>Array(COLS).fill(null));\n    const back = ['r','h','e','a','k','a','e','h','r'];\n    back.forEach((p,i)=>{ board[0][i]={c:'black',t:p}; board[9][i]={c:'red',t:p}; });\n    board[2][1]={c:'black',t:'c'}; board[2][7]={c:'black',t:'c'};\n    board[7][1]={c:'red',t:'c'}; board[7][7]={c:'red',t:'c'};\n    for(let i=0;i<9;i+=2){ board[3][i]={c:'black',t:'p'}; board[6][i]={c:'red',t:'p'}; }\n\n    turn = 'red'; selected = null; gameActive = true;\n    clearInterval(timerInt);\n    if(t !== -1) startTimer();\n    \n    renderBoard();\n    document.getElementById('status').innerText = \"Game Started! Red's Turn.\";\n    showToast(\"Game Started!\");\n    setTimeout(() => playSound('move'), 100);\n}\n\nfunction renderBoard() {\n    const bDiv = document.getElementById('board');\n    bDiv.innerHTML = '';\n    const isMobile = window.innerWidth <= 900;\n    \n    for(let r=0; r<ROWS; r++){\n        for(let c=0; c<COLS; c++){\n            const cell = document.createElement('div');\n            cell.className = 'cell';\n            if (!isMobile) {\n                cell.style.top = (r * 54) + 'px';\n                cell.style.left = (c * 53.33) + 'px';\n            } else {\n                cell.style.top = (r * 10) + '%';\n                cell.style.left = (c * 11.11) + '%';\n            }\n            cell.onclick = () => clickCell(r, c);\n            bDiv.appendChild(cell);\n\n            const p = board[r][c];\n            if(p) {\n                const piece = document.createElement('div');\n                piece.className = `piece ${p.c}`;\n                if(selected && selected.r===r && selected.c===c) piece.classList.add('selected');\n                \n                const inner = document.createElement('div');\n                inner.className = 'piece-inner';\n                inner.innerText = p.c==='red' ? PIECES[p.t].tR : PIECES[p.t].tB;\n                piece.appendChild(inner);\n                cell.appendChild(piece);\n            }\n            \n            if(selected && isValidMove(selected.r, selected.c, r, c)) {\n                const dot = document.createElement('div');\n                dot.className = 'valid-move';\n                cell.appendChild(dot);\n            }\n        }\n    }\n    document.getElementById('timer-red').className = turn==='red'?'active-turn':'';\n    document.getElementById('timer-black').className = turn==='black'?'active-turn':'';\n}\n\nfunction clickCell(r, c) {\n    if(!gameActive) return;\n    if(mode==='pve' && turn==='black') return;\n\n    const p = board[r][c];\n    if(p && p.c === turn) {\n        selected = {r, c};\n        renderBoard();\n        return;\n    }\n    if(selected) {\n        if(isValidMove(selected.r, selected.c, r, c)) {\n            executeMove(selected.r, selected.c, r, c);\n        } else {\n            playSound('check'); \n        }\n    }\n}\n\nfunction executeMove(fr, fc, tr, tc) {\n    const target = board[tr][tc];\n    board[tr][tc] = board[fr][fc];\n    board[fr][fc] = null;\n    \n    if(target) playSound('capture'); else playSound('move');\n\n    if(target && target.t === 'k') {\n        showWin(turn);\n        return;\n    }\n    \n    if (isInCheck(turn === 'red' ? 'black' : 'red')) {\n        playSound('check');\n        document.getElementById('status').innerText = \"CHECK!\";\n        showToast(\"CHECK!\");\n    }\n    \n    turn = turn==='red'?'black':'red';\n    selected = null;\n    renderBoard();\n    \n    if(mode === 'pve' && turn === 'black') {\n        document.getElementById('status').innerText = \"Computer thinking...\";\n        setTimeout(computerMove, 50); \n    } else {\n        document.getElementById('status').innerText = (turn==='red'?\"Red\":\"Black\") + \"'s Turn\";\n    }\n}\n\n\/\/ --- OPTIMIZED AI ENGINE ---\nfunction computerMove() {\n    let depth = 2; \n    if (difficulty === 'easy') depth = 1; \n    if (difficulty === 'hard') depth = 3;\n\n    const moves = getOptimizedMoves('black');\n    \n    if (moves.length === 0) {\n        showWin('red'); \n        return;\n    }\n\n    let bestMove = null;\n    let bestValue = -Infinity;\n    let alpha = -Infinity;\n    let beta = Infinity;\n\n    moves.sort((a, b) => {\n        let valA = board[a.tr][a.tc] ? PIECE_VALUES[board[a.tr][a.tc].t] : 0;\n        let valB = board[b.tr][b.tc] ? PIECE_VALUES[board[b.tr][b.tc].t] : 0;\n        return valB - valA;\n    });\n\n    for (const move of moves) {\n        const captured = board[move.tr][move.tc];\n        board[move.tr][move.tc] = board[move.fr][move.fc];\n        board[move.fr][move.fc] = null;\n\n        let value = minimax(depth - 1, false, alpha, beta);\n\n        board[move.fr][move.fc] = board[move.tr][move.tc];\n        board[move.tr][move.tc] = captured;\n\n        if (difficulty === 'easy' && Math.random() > 0.7) value -= 50; \n\n        if (value > bestValue) {\n            bestValue = value;\n            bestMove = move;\n        }\n        alpha = Math.max(alpha, value);\n    }\n\n    if (bestMove) {\n        executeMove(bestMove.fr, bestMove.fc, bestMove.tr, bestMove.tc);\n        gameActive = true;\n    }\n}\n\nfunction minimax(depth, isMaximizing, alpha, beta) {\n    if (depth === 0) return evaluateBoard();\n\n    const color = isMaximizing ? 'black' : 'red';\n    const moves = getOptimizedMoves(color);\n    \n    if (moves.length === 0) return isMaximizing ? -10000 : 10000;\n\n    moves.sort((a, b) => {\n        let sA = board[a.tr][a.tc] ? 10 : 0;\n        let sB = board[b.tr][b.tc] ? 10 : 0;\n        return sB - sA;\n    });\n\n    if (isMaximizing) {\n        let maxEval = -Infinity;\n        for (const move of moves) {\n            const captured = board[move.tr][move.tc];\n            if(captured && captured.t === 'k') return 100000;\n\n            board[move.tr][move.tc] = board[move.fr][move.fc];\n            board[move.fr][move.fc] = null;\n\n            let eval = minimax(depth - 1, false, alpha, beta);\n\n            board[move.fr][move.fc] = board[move.tr][move.tc];\n            board[move.tr][move.tc] = captured;\n\n            maxEval = Math.max(maxEval, eval);\n            alpha = Math.max(alpha, eval);\n            if (beta <= alpha) break;\n        }\n        return maxEval;\n    } else {\n        let minEval = Infinity;\n        for (const move of moves) {\n            const captured = board[move.tr][move.tc];\n            if(captured && captured.t === 'k') return -100000;\n\n            board[move.tr][move.tc] = board[move.fr][move.fc];\n            board[move.fr][move.fc] = null;\n\n            let eval = minimax(depth - 1, true, alpha, beta);\n\n            board[move.fr][move.fc] = board[move.tr][move.tc];\n            board[move.tr][move.tc] = captured;\n\n            minEval = Math.min(minEval, eval);\n            beta = Math.min(beta, eval);\n            if (beta <= alpha) break;\n        }\n        return minEval;\n    }\n}\n\nfunction evaluateBoard() {\n    let score = 0;\n    const pawnPos = [\n        [0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0],\n        [0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0],\n        [10,10,20,30,40,30,20,10,10], [20,30,50,60,70,60,50,30,20],\n        [30,40,60,80,80,80,60,40,30], [30,40,60,80,80,80,60,40,30],\n        [30,40,60,80,80,80,60,40,30]\n    ];\n    for(let r=0; r<ROWS; r++){\n        for(let c=0; c<COLS; c++){\n            const p = board[r][c];\n            if(p) {\n                let val = PIECE_VALUES[p.t];\n                if(p.t==='p') val += (p.c==='black' ? pawnPos[r][c] : pawnPos[9-r][c]);\n                score += p.c === 'black' ? val : -val;\n            }\n        }\n    }\n    return score;\n}\n\nfunction getOptimizedMoves(color) {\n    const moves = [];\n    for(let r=0; r<ROWS; r++){\n        for(let c=0; c<COLS; c++){\n            const p = board[r][c];\n            if(p && p.c === color) {\n                if(p.t === 'r' || p.t === 'c') { \n                    const dirs = [[0,1],[0,-1],[1,0],[-1,0]];\n                    for(let d of dirs) {\n                        for(let i=1; i<10; i++) {\n                            const tr = r + d[0]*i, tc = c + d[1]*i;\n                            if(tr<0||tr>=ROWS||tc<0||tc>=COLS) break;\n                            if(isValidMove(r,c,tr,tc)) moves.push({fr:r,fc:c,tr:tr,tc:tc});\n                            if(board[tr][tc]) { } \/\/ Blocked\n                        }\n                    }\n                } \n                else { \n                    let targets = [];\n                    if(p.t==='h') targets = [[r-2,c-1],[r-2,c+1],[r+2,c-1],[r+2,c+1],[r-1,c-2],[r-1,c+2],[r+1,c-2],[r+1,c+2]];\n                    else if(p.t==='e') targets = [[r-2,c-2],[r-2,c+2],[r+2,c-2],[r+2,c+2]];\n                    else if(p.t==='a') targets = [[r-1,c-1],[r-1,c+1],[r+1,c-1],[r+1,c+1]];\n                    else if(p.t==='k') targets = [[r-1,c],[r+1,c],[r,c-1],[r,c+1]];\n                    else if(p.t==='p') {\n                        const dir = p.c==='red'?-1:1;\n                        targets.push([r+dir,c]);\n                        if((p.c==='red' && r<=4) || (p.c==='black' && r>=5)) { targets.push([r,c-1], [r,c+1]); }\n                    }\n                    for(let t of targets) {\n                        const tr = t[0], tc = t[1];\n                        if(tr>=0 && tr<ROWS && tc>=0 && tc<COLS) {\n                            if(isValidMove(r,c,tr,tc)) moves.push({fr:r,fc:c,tr:tr,tc:tc});\n                        }\n                    }\n                }\n            }\n        }\n    }\n    return moves;\n}\n\nfunction isValidMove(fr, fc, tr, tc) {\n    const p = board[fr][fc];\n    const t = board[tr][tc];\n    if(t && t.c === p.c) return false;\n    const dx = tc - fc, dy = tr - fr;\n    const adx = Math.abs(dx), ady = Math.abs(dy);\n    switch(p.t) {\n        case 'k': case 'a':\n            if(tc<3 || tc>5) return false;\n            if(p.c==='red' && tr<7) return false;\n            if(p.c==='black' && tr>2) return false;\n            if(p.t==='k') return adx+ady === 1;\n            return adx===1 && ady===1;\n        case 'e':\n            if(ady!==2 || adx!==2) return false;\n            if(board[fr+dy\/2][fc+dx\/2]) return false; \n            if(p.c==='red' && tr<5) return false;\n            if(p.c==='black' && tr>4) return false;\n            return true;\n        case 'r':\n            if(fr!==tr && fc!==tc) return false;\n            return countObstacles(fr, fc, tr, tc) === 0;\n        case 'c':\n            if(fr!==tr && fc!==tc) return false;\n            const obs = countObstacles(fr, fc, tr, tc);\n            if(!t) return obs === 0;\n            return obs === 1;\n        case 'h':\n            if(!((adx===1 && ady===2) || (adx===2 && ady===1))) return false;\n            if(adx===2 && board[fr][fc+dx\/2]) return false; \n            if(ady===2 && board[fr+dy\/2][fc]) return false; \n            return true;\n        case 'p':\n            const dir = p.c==='red' ? -1 : 1;\n            if(tr === fr + dir && tc === fc) return true;\n            if(p.c==='red' && fr<=4 && tr===fr && adx===1) return true;\n            if(p.c==='black' && fr>=5 && tr===fr && adx===1) return true;\n            return false;\n    }\n    return false;\n}\n\nfunction countObstacles(r1, c1, r2, c2) {\n    let count = 0;\n    if(r1 === r2) { \n        const min = Math.min(c1, c2) + 1;\n        const max = Math.max(c1, c2);\n        for(let c=min; c<max; c++) if(board[r1][c]) count++;\n    } else { \n        const min = Math.min(r1, r2) + 1;\n        const max = Math.max(r1, r2);\n        for(let r=min; r<max; r++) if(board[r][c1]) count++;\n    }\n    return count;\n}\n\nfunction isInCheck(color) {\n    let kR, kC;\n    for(let r=0; r<ROWS; r++) for(let c=0; c<COLS; c++) {\n        if(board[r][c] && board[r][c].t==='k' && board[r][c].c===color) { kR=r; kC=c; break; }\n    }\n    const opp = color==='red'?'black':'red';\n    for(let r=0; r<ROWS; r++) for(let c=0; c<COLS; c++) {\n        if(board[r][c] && board[r][c].c===opp) {\n            if(isValidMove(r,c,kR,kC)) return true;\n        }\n    }\n    return false;\n}\n\nfunction startTimer() {\n    timerInt = setInterval(() => {\n        if(turn==='red') { tRed--; if(tRed<=0) showWin('black'); }\n        else { tBlack--; if(tBlack<=0) showWin('red'); }\n        document.getElementById('timer-red').innerText = fmt(tRed);\n        document.getElementById('timer-black').innerText = fmt(tBlack);\n    }, 1000);\n}\nconst fmt = s => s<0?\"0:00\":`${Math.floor(s\/60)}:${(s%60).toString().padStart(2,'0')}`;\nfunction showWin(w) {\n    gameActive = false; clearInterval(timerInt);\n    document.getElementById('winner-text').innerText = (w==='red'?\"RED\":\"BLACK\") + \" WINS!\";\n    document.getElementById('modal-overlay').style.display = 'flex';\n}\n\nwindow.onload = initGame;\n<\/script>\n<\/body>\n<\/html><\/div><\/div><div class=\"wpb_wrapper wpb_text_column td_block_wrap td_block_wrap vc_column_text tdi_9  tagdiv-type td-pb-border-top td_block_template_1\"  data-td-block-uid=\"tdi_9\" ><div class=\"td-block-title-wrap\"><\/div><div class=\"td-fix-index\"><h2 style=\"text-align: left;\" data-start=\"108\" data-end=\"160\"><strong data-start=\"111\" data-end=\"160\">Xiangqi \u2013 The Classic Strategy Game from Asia<\/strong><\/h2>\n<p style=\"text-align: left;\" data-start=\"162\" data-end=\"486\"><strong data-start=\"162\" data-end=\"173\">Xiangqi<\/strong>, also known as <strong data-start=\"189\" data-end=\"206\">Chinese Chess<\/strong>, is one of the most popular and long-standing strategy games in Asia. With deep gameplay, clear rules, and fast-paced thinking, Xiangqi is not only entertaining but also a form of tactical and intellectual art. Millions of players enjoy it every day for fun and mental challenge.<\/p>\n<p data-start=\"162\" data-end=\"486\"><img decoding=\"async\" class=\"aligncenter wp-image-7437 size-full\" src=\"https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/11\/Play-Xiangqi-Online.jpg\" alt=\"Xiangqi \u2013 The Classic Strategy Game from Asia\n\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/11\/Play-Xiangqi-Online.jpg 1920w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/11\/Play-Xiangqi-Online-300x169.jpg 300w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/11\/Play-Xiangqi-Online-1024x576.jpg 1024w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/11\/Play-Xiangqi-Online-768x432.jpg 768w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/11\/Play-Xiangqi-Online-1536x864.jpg 1536w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/11\/Play-Xiangqi-Online-150x84.jpg 150w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/11\/Play-Xiangqi-Online-696x392.jpg 696w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/11\/Play-Xiangqi-Online-1068x601.jpg 1068w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<h2 style=\"text-align: left;\" data-start=\"493\" data-end=\"516\"><strong data-start=\"496\" data-end=\"516\">What is Xiangqi?<\/strong><\/h2>\n<p style=\"text-align: left;\" data-start=\"518\" data-end=\"719\">Xiangqi is a two-player game representing a battle between the <strong data-start=\"581\" data-end=\"593\">Red Army<\/strong> and the <strong data-start=\"602\" data-end=\"616\">Black Army<\/strong>. Each player controls <strong data-start=\"639\" data-end=\"652\">16 pieces<\/strong>, and the ultimate goal is to <strong data-start=\"682\" data-end=\"718\">checkmate the opponent\u2019s General<\/strong>.<\/p>\n<p style=\"text-align: left;\" data-start=\"721\" data-end=\"913\">The board is divided by a \u201c<strong data-start=\"748\" data-end=\"757\">river<\/strong>\u201d and each side has a \u201c<strong data-start=\"780\" data-end=\"790\">palace<\/strong>\u201d where the General and Advisors move. Each piece has its own movement rules, creating a game full of strategy and variety.<\/p>\n<h2 style=\"text-align: left;\" data-start=\"920\" data-end=\"954\"><strong data-start=\"923\" data-end=\"954\">What Makes Xiangqi Special?<\/strong><\/h2>\n<h3 style=\"text-align: left;\" data-start=\"956\" data-end=\"991\"><strong data-start=\"960\" data-end=\"989\">1. Strong Strategic Depth<\/strong><\/h3>\n<p style=\"text-align: left;\" data-start=\"992\" data-end=\"1099\">Unlike Western chess, Xiangqi moves quickly and aggressively. A small mistake can change the game entirely.<\/p>\n<h3 style=\"text-align: left;\" data-start=\"1101\" data-end=\"1140\"><strong data-start=\"1105\" data-end=\"1138\">2. Open Board \u2013 Rich Gameplay<\/strong><\/h3>\n<p style=\"text-align: left;\" data-start=\"1141\" data-end=\"1205\">The river divides the board, creating classic formations like:<\/p>\n<ul style=\"text-align: left;\" data-start=\"1206\" data-end=\"1290\">\n<li data-start=\"1206\" data-end=\"1223\">\n<p data-start=\"1208\" data-end=\"1223\">Cannon attack\n<\/li>\n<li data-start=\"1224\" data-end=\"1241\">\n<p data-start=\"1226\" data-end=\"1241\">Horse defense\n<\/li>\n<li data-start=\"1242\" data-end=\"1268\">\n<p data-start=\"1244\" data-end=\"1268\">Three soldiers advance\n<\/li>\n<li data-start=\"1269\" data-end=\"1290\">\n<p data-start=\"1271\" data-end=\"1290\">Elephant blocking\n<\/li>\n<\/ul>\n<p style=\"text-align: left;\" data-start=\"1292\" data-end=\"1362\">These formations are part of the cultural heritage of Xiangqi players.<\/p>\n<h3 style=\"text-align: left;\" data-start=\"1364\" data-end=\"1408\"><strong data-start=\"1368\" data-end=\"1406\">3. Simple Rules but Infinite Depth<\/strong><\/h3>\n<p style=\"text-align: left;\" data-start=\"1409\" data-end=\"1542\">Anyone can learn Xiangqi in minutes, but mastering it takes years of practice. This makes the game enjoyable for players of all ages.<\/p>\n<h2 style=\"text-align: left;\" data-start=\"1549\" data-end=\"1583\"><strong data-start=\"1552\" data-end=\"1583\">Benefits of Playing Xiangqi<\/strong><\/h2>\n<ul style=\"text-align: left;\" data-start=\"1585\" data-end=\"1786\">\n<li data-start=\"1585\" data-end=\"1641\">\n<p data-start=\"1587\" data-end=\"1641\">Enhances <strong data-start=\"1596\" data-end=\"1616\">logical thinking<\/strong> and <strong data-start=\"1621\" data-end=\"1639\">quick reflexes<\/strong>\n<\/li>\n<li data-start=\"1642\" data-end=\"1691\">\n<p data-start=\"1644\" data-end=\"1691\">Improves <strong data-start=\"1653\" data-end=\"1662\">focus<\/strong> and <strong data-start=\"1667\" data-end=\"1689\">situation analysis<\/strong>\n<\/li>\n<li data-start=\"1692\" data-end=\"1745\">\n<p data-start=\"1694\" data-end=\"1745\">Provides entertainment while exercising the brain\n<\/li>\n<li data-start=\"1746\" data-end=\"1786\">\n<p data-start=\"1748\" data-end=\"1786\">Playable <strong data-start=\"1757\" data-end=\"1786\">online or offline anytime<\/strong>\n<\/li>\n<\/ul>\n<\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":7437,"parent":3814,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-7405","page","type-page","status-publish","has-post-thumbnail"],"rankMath":{"parentDomain":"ezcalculatoronline.com","noFollowDomains":[],"noFollowExcludeDomains":[],"noFollowExternalLinks":false,"featuredImageNotice":"The featured image should be at least 200 by 200 pixels to be picked up by Facebook and other social media sites.","pluginReviewed":false,"postSettings":{"linkSuggestions":true,"useFocusKeyword":false},"frontEndScore":false,"postName":"xiangqi","permalinkFormat":"https:\/\/www.ezcalculatoronline.com\/%pagename%\/","showLockModifiedDate":true,"assessor":{"focusKeywordLink":"https:\/\/www.ezcalculatoronline.com\/wp-admin\/edit.php?focus_keyword=%focus_keyword%&post_type=%post_type%","hasTOCPlugin":false,"primaryTaxonomy":false,"serpData":{"title":"Play Xiangqi Online \u2013 Classic Chinese Chess Game","description":"Enjoy Xiangqi, the classic Chinese chess game. 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