{"id":6349,"date":"2025-10-15T20:04:57","date_gmt":"2025-10-16T01:04:57","guid":{"rendered":"https:\/\/www.ezcalculatoronline.com\/?page_id=6349"},"modified":"2026-05-09T23:08:46","modified_gmt":"2026-05-10T04:08:46","slug":"gomoku-game","status":"publish","type":"page","link":"https:\/\/www.ezcalculatoronline.com\/games\/gomoku-game\/","title":{"rendered":"Gomoku Game"},"content":{"rendered":"<div id=\"tdi_1\" class=\"tdc-zone\"><div class=\"tdc_zone tdi_2  wpb_row td-pb-row\"  >\n<style scoped>\n\n\/* custom css *\/\n.tdi_2{\r\n                    min-height: 0;\r\n                }\n<\/style><div id=\"tdi_3\" class=\"tdc-row\"><div class=\"vc_row tdi_4  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_4,\r\n                .tdi_4 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_4,\r\n\t\t\t\t.tdi_4 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_4 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_6  wpb_column vc_column_container tdc-column td-pb-span8\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_6{\r\n                    vertical-align: baseline;\r\n                }.tdi_6 > .wpb_wrapper,\r\n\t\t\t\t.tdi_6 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_6 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_6 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_6 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\" ><div class=\"wpb_wrapper td_block_wrap vc_raw_html tdi_8 \"><div class=\"td-fix-index\"><!DOCTYPE html>\n<html lang=\"en\">\n<head>\n    <meta charset=\"UTF-8\">\n    <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n    <style>\n        \/* RESET C\u01a0 B\u1ea2N B\u1ea2O V\u1ec6 KH\u1eceI WORDPRESS *\/\n        * { box-sizing: border-box; }\n        .ez-gomoku-wrapper { display: flex; flex-direction: column; align-items: center; background-color: rgba(255, 255, 255, 0.95); border-radius: 15px; box-shadow: 0 10px 30px rgba(0, 0, 0, 0.15); padding: 25px; max-width: 800px; width: 100%; margin: 0 auto; font-family: Arial, sans-serif; line-height: 1.5; color: #333; }\n        .ez-gomoku-wrapper h1 { color: #2c3e50; margin-top: 0; margin-bottom: 20px; text-align: center; font-size: 2.2rem; text-shadow: 1px 1px 2px rgba(0,0,0,0.1); border: none; padding: 0; }\n        \n        \/* B\u1ed0 C\u1ee4C CHUNG *\/\n        .game-mode-selector, .player-setup, #online-setup { display: flex; flex-direction: column; gap: 15px; width: 100%; margin-bottom: 20px; padding: 20px; background-color: #f8f9fa; border-radius: 10px; box-shadow: 0 2px 5px rgba(0,0,0,0.05); }\n        .mode-selector-title { font-size: 1.3rem; font-weight: bold; color: #2c3e50; text-align: center; margin-bottom: 5px; }\n        .mode-buttons-container { display: flex; gap: 10px; justify-content: center; flex-wrap: wrap; }\n        \n        \/* N\u00daT B\u1ea4M CHUNG *\/\n        .ez-gomoku-wrapper button { padding: 12px 20px; border: none; border-radius: 8px; background-color: #3498db; color: white; font-size: 1rem; font-weight: bold; cursor: pointer; transition: all 0.2s; box-shadow: 0 2px 4px rgba(0,0,0,0.1); margin: 0; }\n        .ez-gomoku-wrapper button:hover { background-color: #2980b9; transform: translateY(-1px); }\n        .ez-gomoku-wrapper button.active-mode { background-color: #2ecc71; }\n        .ez-gomoku-wrapper button.reset { background-color: #e74c3c; }\n        \n        \/* AI SELECTOR *\/\n        .ai-level-selector { display: flex; flex-direction: column; gap: 10px; width: 100%; margin-top: 5px; padding: 15px; background-color: #e8f4fc; border-radius: 8px; border: 1px solid #bde0fe; }\n        .ai-level-title { font-size: 1rem; font-weight: bold; color: #2c3e50; text-align: center; }\n        .ai-level-buttons { display: flex; gap: 8px; justify-content: center; flex-wrap: wrap; }\n        .ai-level-btn { padding: 8px 15px !important; font-size: 0.9rem !important; background-color: #95a5a6; }\n        .ai-level-btn.active-level.hard { background-color: #e74c3c; }\n        .ai-level-btn.active-level.expert { background-color: #9b59b6; }\n        .ai-status { font-size: 0.85rem; color: #7f8c8d; text-align: center; font-style: italic; }\n        \n        \/* INPUTS *\/\n        .player-input { display: flex; align-items: center; gap: 10px; }\n        .player-input label { font-weight: bold; min-width: 90px; color: #2c3e50; margin: 0; }\n        .ez-gomoku-wrapper input[type=\"text\"] { flex: 1; padding: 10px 12px; border: 1px solid #cbd5e1; border-radius: 6px; font-size: 1rem; background: #fff; color: #333; margin: 0; box-shadow: inset 0 1px 2px rgba(0,0,0,0.05); }\n        \n        \/* B\u1ea2NG TH\u00d4NG TIN GAME *\/\n        .game-info { display: flex; justify-content: space-between; width: 100%; margin-bottom: 20px; background-color: #34495e; color: white; padding: 15px; border-radius: 10px; }\n        .player-info { display: flex; flex-direction: column; align-items: center; padding: 10px; border-radius: 8px; transition: all 0.3s; width: 45%; }\n        .player-info.active { background-color: #3498db; transform: scale(1.03); box-shadow: 0 4px 8px rgba(0,0,0,0.2); }\n        .player-name { font-size: 1.1rem; font-weight: bold; margin-bottom: 5px; word-break: break-word; text-align: center; }\n        .player-symbol { font-size: 1.6rem; font-weight: bold; }\n        \n        .controls { display: flex; gap: 15px; margin-bottom: 20px; justify-content: center; width: 100%; }\n        \n        \/* B\u00c0N C\u1edc *\/\n        .game-board { display: grid; grid-template-columns: repeat(15, 1fr); grid-template-rows: repeat(15, 1fr); gap: 1px; background-color: #d18b47; padding: 8px; border-radius: 5px; box-shadow: 0 4px 10px rgba(0,0,0,0.15); margin-bottom: 20px; width: 100%; max-width: 550px; aspect-ratio: 1 \/ 1; }\n        .cell { background-color: #ffce9e; display: flex; justify-content: center; align-items: center; cursor: pointer; position: relative; }\n        .cell:hover { background-color: #e6b98e; }\n        .cell::before { content: ''; position: absolute; background-color: #9c6331; width: 100%; height: 1px; top: 50%; transform: translateY(-50%); }\n        .cell::after { content: ''; position: absolute; background-color: #9c6331; width: 1px; height: 100%; left: 50%; transform: translateX(-50%); }\n        \n        .stone { width: 80%; height: 80%; border-radius: 50%; z-index: 1; box-shadow: 2px 2px 4px rgba(0,0,0,0.4); animation: placeStone 0.25s ease-out; }\n        @keyframes placeStone { 0% { transform: scale(0); } 70% { transform: scale(1.15); } 100% { transform: scale(1); } }\n        .black { background: radial-gradient(circle at 30% 30%, #666, #111); }\n        .white { background: radial-gradient(circle at 30% 30%, #fff, #d4d4d4); }\n        .winning-stone { animation: winningPulse 1s infinite; border: 2px solid #2ecc71; }\n        @keyframes winningPulse { 0% { box-shadow: 0 0 0 0 rgba(46, 204, 113, 0.8); } 70% { box-shadow: 0 0 0 8px rgba(46, 204, 113, 0); } 100% { box-shadow: 0 0 0 0 rgba(46, 204, 113, 0); } }\n        \n        .message { font-size: 1.2rem; font-weight: bold; text-align: center; padding: 12px; border-radius: 8px; width: 100%; background-color: #f8f9fa; border: 1px solid #ddd; }\n        .win { background-color: #d4edda; color: #155724; border-color: #c3e6cb; animation: pulse 1.5s infinite; }\n        @keyframes pulse { 0% { transform: scale(1); } 50% { transform: scale(1.02); } 100% { transform: scale(1); } }\n        .sound-control { display: flex; align-items: center; gap: 8px; margin-top: 5px; }\n\n        \/* ---------------- TOAST NOTIFICATION ---------------- *\/\n        #custom-toast {\n            position: fixed;\n            top: 50%;\n            left: 50%;\n            transform: translate(-50%, -50%) scale(0.5); \n            opacity: 0;\n            background-color: #333; \n            color: white;\n            padding: 20px 30px;\n            border-radius: 12px;\n            box-shadow: 0 15px 40px rgba(0, 0, 0, 0.4);\n            font-size: 1.15rem;\n            font-weight: bold;\n            z-index: 9999999 !important; \n            display: flex;\n            align-items: center;\n            justify-content: center;\n            gap: 12px;\n            width: max-content;\n            max-width: 85vw;\n            transition: all 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275);\n            pointer-events: none;\n            text-align: center;\n        }\n        #custom-toast.show { transform: translate(-50%, -50%) scale(1); opacity: 1; }\n        #custom-toast.warning { background-color: #f39c12; }\n        #custom-toast.error { background-color: #e74c3c; }\n        #custom-toast.success { background-color: #2ecc71; }\n\n        \/* ---------------- ONLINE & CHAT ---------------- *\/\n        #online-setup { display: none; border: 2px solid #f39c12; background-color: #fff9f0; } \/* \u1ea8n m\u1eb7c \u0111\u1ecbnh *\/\n        .online-actions { display: flex; gap: 10px; width: 100%; align-items: center; }\n        #room-status { font-weight: bold; color: #d35400; text-align: center; margin-top: 5px; font-size: 1.1rem; }\n        \n        #chat-container { display: none; width: 100%; margin-bottom: 20px; border: 1px solid #cbd5e1; border-radius: 10px; overflow: hidden; background: #fff; }\n        #chat-messages { height: 200px; overflow-y: auto; padding: 12px; display: flex; flex-direction: column; gap: 8px; background: #f8fafc; }\n        \n        .chat-emoji-bar { display: flex; gap: 12px; padding: 10px; background: #fff; border-top: 1px solid #e2e8f0; overflow-x: auto; white-space: nowrap; -webkit-overflow-scrolling: touch; }\n        .emoji-btn { cursor: pointer; font-size: 1.3rem; transition: transform 0.2s; flex-shrink: 0; }\n        .emoji-btn:hover { transform: scale(1.3); }\n        \n        .chat-input-area { display: flex; width: 100%; border-top: 1px solid #e2e8f0; background: #fff; }\n        .chat-input-area input { flex: 1 !important; min-width: 0 !important; padding: 12px 15px !important; border: none !important; outline: none !important; font-size: 16px !important; border-radius: 0 !important; margin: 0 !important; }\n        .chat-input-area button { flex-shrink: 0 !important; width: 80px !important; border-radius: 0 !important; background-color: #3498db !important; padding: 12px 0 !important; margin: 0 !important; box-shadow: none !important; text-align: center !important; }\n\n        \/* SYSTEM CHAT MESSAGE *\/\n        .system-msg { text-align: center; margin: 8px 0; }\n        .system-msg-text { background: #e2e8f0; color: #475569; padding: 4px 12px; border-radius: 12px; font-size: 0.8rem; font-weight: bold; border: 1px solid #cbd5e1; display: inline-block; }\n\n        \/* ---------------- MOBILE T\u1ed0I \u01afU ---------------- *\/\n        @media (max-width: 600px) {\n            .ez-gomoku-wrapper { padding: 15px 10px; border-radius: 0; box-shadow: none; }\n            .ez-gomoku-wrapper h1 { font-size: 1.8rem; }\n            .game-board { max-width: 100%; padding: 4px; }\n            .mode-buttons-container { flex-direction: column; width: 100%; }\n            .ez-gomoku-wrapper button { width: 100%; }\n            .online-actions { flex-direction: column; align-items: stretch; gap: 8px; }\n            .online-actions > div { flex-direction: column; width: 100%; }\n            .online-actions label { margin-bottom: 2px; }\n            .player-input { flex-direction: column; align-items: flex-start; gap: 5px; }\n            .player-input input { width: 100%; }\n            .chat-input-area input { padding: 10px !important; }\n            .chat-input-area button { width: 70px !important; padding: 10px 0 !important; }\n            #custom-toast { flex-direction: column; padding: 20px; text-align: center; }\n            #toast-icon { font-size: 2rem; margin-bottom: 5px; }\n        }\n    <\/style>\n<\/head>\n<body>\n    <div id=\"custom-toast\">\n        <span id=\"toast-icon\">\u26a0\ufe0f<\/span>\n        <span id=\"toast-text\">Message goes here<\/span>\n    <\/div>\n\n    <div class=\"ez-gomoku-wrapper\">\n        <h1>Gomoku Online<\/h1>\n        \n        <div class=\"game-mode-selector\">\n            <div class=\"mode-selector-title\">Select Game Mode<\/div>\n            <div class=\"mode-buttons-container\">\n                <button class=\"mode-select-btn active-mode\" id=\"pvp-btn\">Local PvP<\/button>\n                <button class=\"mode-select-btn\" id=\"pvc-btn\">vs Computer<\/button>\n                <button class=\"mode-select-btn\" id=\"online-btn\" style=\"background-color: #9b59b6;\">Play Online<\/button>\n            <\/div>\n            \n            <div class=\"ai-level-selector\" id=\"ai-level-selector\">\n                <div class=\"ai-level-title\">AI Difficulty Level<\/div>\n                <div class=\"ai-level-buttons\">\n                    <button class=\"ai-level-btn hard\" data-level=\"3\">Hard<\/button>\n                    <button class=\"ai-level-btn expert\" data-level=\"4\">Expert<\/button>\n                <\/div>\n                <div class=\"ai-status\" id=\"ai-status\">AI level: Easy - Still learning<\/div>\n            <\/div>\n        <\/div>\n        \n        <div id=\"online-setup\">\n            <div class=\"mode-selector-title\" style=\"color: #e67e22;\">Online Multiplayer<\/div>\n            \n            <div class=\"online-actions\" style=\"margin-bottom: 10px;\">\n                <label>Your Name:<\/label>\n                <input type=\"text\" id=\"online-player-name\" placeholder=\"Enter your display name\" value=\"Player\">\n            <\/div>\n\n            <div class=\"online-actions\">\n                <button id=\"create-room-btn\" style=\"background-color: #e67e22;\">Create Room<\/button>\n                <div style=\"display: flex; gap: 5px; flex: 1;\">\n                    <input type=\"text\" id=\"room-code-input\" placeholder=\"4-digit code...\" style=\"text-align:center; min-width: 0;\">\n                    <button id=\"join-room-btn\" style=\"background-color: #27ae60; width: 110px;\">Join Room<\/button>\n                <\/div>\n            <\/div>\n            <div id=\"room-status\">Create a room or enter a code to play.<\/div>\n        <\/div>\n\n        <div class=\"player-setup\" id=\"local-setup\">\n            <div class=\"player-input\">\n                <label>Player 1 (X):<\/label>\n                <input type=\"text\" id=\"player1-name\" placeholder=\"Enter Player 1 name\" value=\"Player 1\">\n            <\/div>\n            <div class=\"player-input\" id=\"player2-input\">\n                <label>Player 2 (O):<\/label>\n                <input type=\"text\" id=\"player2-name\" placeholder=\"Enter Player 2 name\" value=\"Player 2\">\n            <\/div>\n            <div class=\"sound-control\">\n                <label>Sound:<\/label>\n                <input type=\"checkbox\" id=\"sound-toggle\" checked>\n            <\/div>\n        <\/div>\n\n        <div id=\"chat-container\">\n            <div id=\"chat-messages\"><\/div>\n            <div class=\"chat-emoji-bar\">\n                <span class=\"emoji-btn\">\ud83d\ude00<\/span>\n                <span class=\"emoji-btn\">\ud83d\ude02<\/span>\n                <span class=\"emoji-btn\">\ud83d\ude0e<\/span>\n                <span class=\"emoji-btn\">\ud83d\ude21<\/span>\n                <span class=\"emoji-btn\">\ud83d\ude22<\/span>\n                <span class=\"emoji-btn\">\ud83e\udd14<\/span>\n                <span class=\"emoji-btn\">\ud83d\udc4d<\/span>\n                <span class=\"emoji-btn\">\ud83d\udc4e<\/span>\n                <span class=\"emoji-btn\">\ud83d\udc4f<\/span>\n                <span class=\"emoji-btn\">\ud83c\udf89<\/span>\n                <span class=\"emoji-btn\">\ud83d\udd25<\/span>\n                <span class=\"emoji-btn\">\ud83d\udc80<\/span>\n            <\/div>\n            <div class=\"chat-input-area\">\n                <input type=\"text\" id=\"chat-input\" placeholder=\"Type a message...\">\n                <button id=\"send-chat-btn\">Send<\/button>\n            <\/div>\n        <\/div>\n        \n        <div class=\"game-info\">\n            <div class=\"player-info\" id=\"player1-info\">\n                <div class=\"player-name\" id=\"player1-display\">Player 1<\/div>\n                <div class=\"player-symbol\">X<\/div>\n            <\/div>\n            <div class=\"player-info\" id=\"player2-info\">\n                <div class=\"player-name\" id=\"player2-display\">Player 2<\/div>\n                <div class=\"player-symbol\">O<\/div>\n            <\/div>\n        <\/div>\n        \n        <div class=\"controls\">\n            <button class=\"reset\" id=\"reset-btn\">New Game<\/button>\n        <\/div>\n        \n        <div class=\"game-board\" id=\"board\"><\/div>\n        \n        <div class=\"message\" id=\"message\">Player 1's turn (X)<\/div>\n    <\/div>\n\n<script type=\"module\">\n   import { initializeApp } from \"https:\/\/www.gstatic.com\/firebasejs\/10.8.1\/firebase-app.js\";\nimport { getDatabase, ref, set, onValue, update, push, onChildAdded, onDisconnect, get } from \"https:\/\/www.gstatic.com\/firebasejs\/10.8.1\/firebase-database.js\";\n\n    const firebaseConfig = {\n        apiKey: \"AIzaSyDiKuz2ynWoN4PHWsjgpQsvOipcZq_qklg\",\n        authDomain: \"gomoku-game-ezcalculator.firebaseapp.com\",\n        databaseURL: \"https:\/\/gomoku-game-ezcalculator-default-rtdb.firebaseio.com\",\n        projectId: \"gomoku-game-ezcalculator\",\n        storageBucket: \"gomoku-game-ezcalculator.firebasestorage.app\",\n        messagingSenderId: \"105024940126\",\n        appId: \"1:105024940126:web:15355f01664fdc0d4eaccf\"\n    };\n\n    const app = initializeApp(firebaseConfig);\n    const db = getDatabase(app);\n\n    const boardElement = document.getElementById('board');\n    const messageElement = document.getElementById('message');\n    const resetButton = document.getElementById('reset-btn');\n    const pvpButton = document.getElementById('pvp-btn');\n    const pvcButton = document.getElementById('pvc-btn');\n    const onlineButton = document.getElementById('online-btn');\n    const player1Info = document.getElementById('player1-info');\n    const player2Info = document.getElementById('player2-info');\n    const player1NameInput = document.getElementById('player1-name');\n    const player2NameInput = document.getElementById('player2-name');\n    const player1Display = document.getElementById('player1-display');\n    const player2Display = document.getElementById('player2-display');\n    const soundToggle = document.getElementById('sound-toggle');\n    const aiLevelSelector = document.getElementById('ai-level-selector');\n    const aiStatus = document.getElementById('ai-status');\n    const aiLevelButtons = document.querySelectorAll('.ai-level-btn');\n    const player2Input = document.getElementById('player2-input');\n    const localSetup = document.getElementById('local-setup');\n    \n    const onlineSetup = document.getElementById('online-setup');\n    const onlinePlayerNameInput = document.getElementById('online-player-name');\n    const createRoomBtn = document.getElementById('create-room-btn');\n    const joinRoomBtn = document.getElementById('join-room-btn');\n    const roomCodeInput = document.getElementById('room-code-input');\n    const roomStatus = document.getElementById('room-status');\n    const chatContainer = document.getElementById('chat-container');\n    const chatMessages = document.getElementById('chat-messages');\n    const chatInput = document.getElementById('chat-input');\n    const sendChatBtn = document.getElementById('send-chat-btn');\n    const emojiBtns = document.querySelectorAll('.emoji-btn');\n\n    const customToast = document.getElementById('custom-toast');\n    const toastText = document.getElementById('toast-text');\n    const toastIcon = document.getElementById('toast-icon');\n    let toastTimeout;\n\n    function showNotification(message, type = 'error') {\n        toastText.textContent = message;\n        if (type === 'warning') { toastIcon.textContent = '\u270b'; customToast.className = 'warning show'; } \n        else if (type === 'success') { toastIcon.textContent = '\u2705'; customToast.className = 'success show'; } \n        else { toastIcon.textContent = '\u26a0\ufe0f'; customToast.className = 'error show'; }\n\n        clearTimeout(toastTimeout);\n        toastTimeout = setTimeout(() => { customToast.classList.remove('show'); }, 3000);\n    }\n\n    \/\/ TH\u00caM TH\u00d4NG B\u00c1O H\u1ec6 TH\u1ed0NG V\u00c0O CHAT\n    function addSystemMessageToChat(msgText) {\n        chatMessages.innerHTML += `\n            <div class=\"system-msg\">\n                <span class=\"system-msg-text\">${msgText}<\/span>\n            <\/div>`;\n        chatMessages.scrollTop = chatMessages.scrollHeight;\n    }\n\n    const BOARD_SIZE = 15;\n    const EMPTY = 0;\n    const BLACK = 1;\n    const WHITE = 2;\n\n    const AI_LEVELS = {\n        1: { name: \"Easy\", description: \"Still learning\", randomness: 0.7 },\n        2: { name: \"Medium\", description: \"Basic strategy\", randomness: 0.3 },\n        3: { name: \"Hard\", description: \"Advanced tactics\", randomness: 0.1 },\n        4: { name: \"Expert\", description: \"Master predictor\", randomness: 0 }\n    };\n\n    let board = [];\n    let currentPlayer = BLACK;\n    let gameOver = false;\n    let playerVsAI = false;\n    let aiThinking = false;\n    let winningStones = [];\n    let currentAILevel = 4;\n    \n    let isOnlineMode = false;\n    let myRoomId = null;\n    let myRole = null; \n    let onlineNames = { host: \"Host\", guest: \"Waiting...\" }; \n    let currentGuestNameTracker = \"Waiting...\"; \n\n    function toggleAILevelSelector(show) { aiLevelSelector.style.display = show ? 'flex' : 'none'; }\n    function togglePlayer2Input(show) { player2Input.style.display = show ? 'flex' : 'none'; }\n    \n    function updateAIStatus() {\n        if (!playerVsAI) { aiStatus.textContent = ''; return; }\n        const level = AI_LEVELS[currentAILevel];\n        aiStatus.textContent = `AI level: ${level.name} - ${level.description}`;\n    }\n    \n    function selectAILevel(level) {\n        currentAILevel = level;\n        updateAIStatus();\n        aiLevelButtons.forEach(btn => {\n            btn.classList.remove('active-level');\n            if (parseInt(btn.dataset.level) === level) btn.classList.add('active-level');\n        });\n        if (playerVsAI) initializeBoard();\n    }\n\n    function initializeBoard() {\n        if (isOnlineMode) {\n            if (myRole === 1 && myRoomId) {\n                const emptyBoard = Array.from({ length: BOARD_SIZE }, () => Array(BOARD_SIZE).fill(EMPTY));\n                update(ref(db, `rooms\/${myRoomId}\/game`), { board: emptyBoard, turn: BLACK, lastMove: null, isGameOver: false });\n            } else if (isOnlineMode) {\n                showNotification(\"Only the Host (Player 1) can start a new game!\", \"warning\");\n            }\n            return;\n        }\n\n        board = Array.from({ length: BOARD_SIZE }, () => Array(BOARD_SIZE).fill(EMPTY));\n        winningStones = [];\n        currentPlayer = BLACK;\n        gameOver = false;\n        aiThinking = false;\n        renderBoard();\n        updatePlayerNames();\n        updateGameInfo();\n        messageElement.classList.remove('win');\n    }\n\n    function updatePlayerNames() {\n        if (!isOnlineMode) {\n            player1Display.textContent = player1NameInput.value || 'Player 1';\n            player2Display.textContent = playerVsAI ? 'AI' : (player2NameInput.value || 'Player 2');\n        }\n    }\n\n    function updateGameInfo() {\n        if(!gameOver){\n            player1Info.classList.toggle('active', currentPlayer === BLACK);\n            player2Info.classList.toggle('active', currentPlayer === WHITE);\n            messageElement.textContent = currentPlayer === BLACK ? `${player1Display.textContent}'s turn` : `${player2Display.textContent}'s turn`;\n            messageElement.classList.remove('win');\n        }\n    }\n\n    function renderBoard() {\n        boardElement.innerHTML = '';\n        for (let i = 0; i < BOARD_SIZE; i++) {\n            for (let j = 0; j < BOARD_SIZE; j++) {\n                const cell = document.createElement('div');\n                cell.className = 'cell';\n                cell.dataset.row = i;\n                cell.dataset.col = j;\n\n                if (board[i][j] !== EMPTY) {\n                    const stone = document.createElement('div');\n                    const isWinningStone = winningStones.some(s => s.row === i && s.col === j);\n                    stone.className = `stone ${board[i][j] === BLACK ? 'black' : 'white'} ${isWinningStone ? 'winning-stone' : ''}`;\n                    cell.appendChild(stone);\n                }\n\n                if (!gameOver) { cell.addEventListener('click', () => handleCellClick(i, j)); }\n                boardElement.appendChild(cell);\n            }\n        }\n    }\n\n    function handleCellClick(row, col) {\n        if (gameOver || aiThinking || board[row][col] !== EMPTY) return;\n\n        if (isOnlineMode) {\n            if (currentPlayer !== myRole) { showNotification(\"It's not your turn!\", \"error\"); return; }\n            const nextPlayer = currentPlayer === BLACK ? WHITE : BLACK;\n            update(ref(db, `rooms\/${myRoomId}\/game`), { [`board\/${row}\/${col}`]: myRole, turn: nextPlayer, lastMove: { row, col } });\n            return; \n        }\n\n        board[row][col] = currentPlayer;\n        if (soundToggle.checked) playPlaceSound();\n\n        const winResult = checkWin(row, col);\n        if (winResult.win) { winningStones = winResult.stones; renderBoard(); endGame(currentPlayer); return; }\n        if (checkDraw()) { renderBoard(); endGame(EMPTY); return; }\n\n        currentPlayer = currentPlayer === BLACK ? WHITE : BLACK;\n        renderBoard();\n        updateGameInfo();\n\n        if (playerVsAI && currentPlayer === WHITE && !gameOver) {\n            aiThinking = true;\n            messageElement.textContent = \"AI is thinking...\";\n            setTimeout(() => { makeAIMove(); aiThinking = false; }, 400 + currentAILevel * 200);\n        }\n    }\n\n    onlinePlayerNameInput.addEventListener('input', () => {\n        if (isOnlineMode && myRoomId) {\n            const newName = onlinePlayerNameInput.value.trim() || (myRole === 1 ? \"Host\" : \"Guest\");\n            const roleKey = myRole === 1 ? \"host\" : \"guest\";\n            update(ref(db, `rooms\/${myRoomId}\/players`), { [roleKey]: newName });\n        }\n    });\n\n    createRoomBtn.addEventListener('click', () => {\n        const myName = onlinePlayerNameInput.value.trim() || \"Host\";\n        myRoomId = Math.floor(1000 + Math.random() * 9000).toString();\n        myRole = 1; \n        currentGuestNameTracker = \"Waiting...\"; \n        \n        const emptyBoard = Array.from({ length: BOARD_SIZE }, () => Array(BOARD_SIZE).fill(EMPTY));\n        \n        set(ref(db, `rooms\/${myRoomId}`), {\n            game: { board: emptyBoard, turn: BLACK, status: \"waiting\", isGameOver: false },\n            players: { host: myName, guest: \"Waiting...\" },\n            chat: {}\n        });\n\n        onDisconnect(ref(db, `rooms\/${myRoomId}`)).remove(); \n        roomStatus.innerHTML = `Room Code: <span style=\"font-size: 1.5rem; color: #e74c3c;\">${myRoomId}<\/span>. Waiting for player 2...`;\n        \n        listenToRoom();\n        setupChat();\n    });\n\n    joinRoomBtn.addEventListener('click', async () => {\n        const code = roomCodeInput.value.trim();\n        const myName = onlinePlayerNameInput.value.trim() || \"Guest\";\n        \n        if (!code) {\n            showNotification(\"Please enter a room code!\", \"warning\");\n            return;\n        }\n        \n        \/\/ --- KI\u1ec2M TRA PH\u00d2NG C\u00d3 T\u1ed2N T\u1ea0I HAY KH\u00d4NG ---\n        const roomRef = ref(db, `rooms\/${code}`);\n        try {\n            const snapshot = await get(roomRef);\n            \n            if (!snapshot.exists()) {\n                \/\/ Ph\u00f2ng kh\u00f4ng t\u1ed3n t\u1ea1i\n                showNotification(\"Room not found! Please check the code.\", \"error\");\n                return;\n            }\n            \n            const roomData = snapshot.val();\n            \/\/ Ki\u1ec3m tra xem ph\u00f2ng \u0111\u00e3 c\u00f3 ng\u01b0\u1eddi th\u1ee9 2 v\u00e0o ch\u01a1i ch\u01b0a (tr\u00e1nh 3 ng\u01b0\u1eddi v\u00e0o 1 ph\u00f2ng)\n            if (roomData.game && roomData.game.status === \"playing\") {\n                showNotification(\"This room is already full!\", \"warning\");\n                return;\n            }\n\n            \/\/ M\u1ecdi th\u1ee9 h\u1ee3p l\u1ec7, ti\u1ebfn h\u00e0nh v\u00e0o ph\u00f2ng\n            myRoomId = code;\n            myRole = 2; \n            currentGuestNameTracker = \"Waiting...\"; \n\n            update(ref(db, `rooms\/${myRoomId}`), { \n                \"game\/status\": \"playing\",\n                \"players\/guest\": myName\n            });\n\n            roomStatus.innerHTML = `Playing in room: <span style=\"font-size: 1.2rem; color: #27ae60;\">${myRoomId}<\/span>`;\n            \n            listenToRoom();\n            setupChat();\n\n        } catch (error) {\n            showNotification(\"Error connecting to server.\", \"error\");\n            console.error(error);\n        }\n    });\n    \n    function listenToRoom() {\n        chatContainer.style.display = 'block';\n\n        onValue(ref(db, `rooms\/${myRoomId}\/players`), (snapshot) => {\n            const players = snapshot.val();\n            if (players) {\n                onlineNames.host = players.host || \"Host\";\n                const newGuestName = players.guest || \"Waiting...\";\n                \n                \/\/ --- X\u00c1C NH\u1eacN NG\u01af\u1edcI CH\u01a0I V\u00c0O PH\u00d2NG (TOAST + CHAT + STATUS) ---\n                if (currentGuestNameTracker === \"Waiting...\" && newGuestName !== \"Waiting...\") {\n                    if (myRole === 1) {\n                        showNotification(`${newGuestName} has joined the room!`, \"success\");\n                        addSystemMessageToChat(`${newGuestName} has joined the room!`);\n                        roomStatus.innerHTML = `Game Started! You are playing against <span style=\"color: #27ae60;\">${newGuestName}<\/span>`;\n                    } else if (myRole === 2) {\n                        showNotification(`You joined ${onlineNames.host}'s room!`, \"success\");\n                        addSystemMessageToChat(`You joined ${onlineNames.host}'s room!`);\n                        roomStatus.innerHTML = `Game Started! You are playing against <span style=\"color: #27ae60;\">${onlineNames.host}<\/span>`;\n                    }\n                }\n                \n                currentGuestNameTracker = newGuestName;\n                onlineNames.guest = newGuestName;\n                \n                player1Display.textContent = onlineNames.host;\n                player2Display.textContent = onlineNames.guest;\n                \n                updateGameInfo();\n            }\n        });\n\n        onValue(ref(db, `rooms\/${myRoomId}\/game`), (snapshot) => {\n            const data = snapshot.val();\n            if (!data) {\n                roomStatus.textContent = \"Room has been closed by the host!\";\n                gameOver = true;\n                return;\n            }\n\n            board = data.board || Array.from({ length: BOARD_SIZE }, () => Array(BOARD_SIZE).fill(EMPTY));\n            currentPlayer = data.turn;\n            gameOver = data.isGameOver;\n\n            if (data.lastMove) {\n                const {row, col} = data.lastMove;\n                if (soundToggle.checked) playPlaceSound();\n\n                const winResult = checkWin(row, col);\n                if (winResult.win) {\n                    winningStones = winResult.stones;\n                    renderBoard();\n                    endGame(board[row][col]);\n                    if (myRole === 1) update(ref(db, `rooms\/${myRoomId}\/game`), { isGameOver: true });\n                    return;\n                }\n                if (checkDraw()) {\n                    renderBoard();\n                    endGame(EMPTY);\n                    if (myRole === 1) update(ref(db, `rooms\/${myRoomId}\/game`), { isGameOver: true });\n                    return;\n                }\n            }\n\n            renderBoard();\n            if (data.status === \"waiting\") {\n                messageElement.textContent = \"Waiting for opponent to join...\";\n            } else {\n                updateGameInfo();\n            }\n        });\n    }\n\n    function setupChat() {\n        \/\/ L\u1ea5y tr\u1ef1c ti\u1ebfp ph\u1ea7n t\u1eed input v\u00e0 n\u00fat b\u1ea5m m\u1edbi nh\u1ea5t tr\u00ean m\u00e0n h\u00ecnh\n        const currentChatInput = document.getElementById('chat-input');\n        const currentSendBtn = document.getElementById('send-chat-btn');\n        const chatMessagesDiv = document.getElementById('chat-messages');\n\n        \/\/ H\u00e0m g\u1eedi tin nh\u1eafn\n        const sendMessage = () => {\n            const text = currentChatInput.value.trim();\n            if (text) {\n                push(ref(db, `rooms\/${myRoomId}\/chat`), { \n                    role: myRole, \n                    name: myRole === 1 ? onlineNames.host : onlineNames.guest,\n                    text: text \n                });\n                currentChatInput.value = ''; \/\/ X\u00f3a ch\u1eef \u0111i sau khi g\u1eedi\n            }\n        };\n\n        \/\/ G\u00e1n s\u1ef1 ki\u1ec7n g\u1eedi b\u1eb1ng onclick\/onkeypress \u0111\u1ec3 tr\u00e1nh b\u1ecb tr\u00f9ng l\u1eb7p\n        currentSendBtn.onclick = sendMessage;\n        currentChatInput.onkeypress = (e) => { \n            if(e.key === 'Enter') sendMessage(); \n        };\n\n        \/\/ G\u1eafn s\u1ef1 ki\u1ec7n cho c\u00e1c n\u00fat Emoji\n        const currentEmojiBtns = document.querySelectorAll('.emoji-btn');\n        currentEmojiBtns.forEach(btn => {\n            btn.onclick = () => {\n                currentChatInput.value += btn.textContent;\n                currentChatInput.focus();\n            };\n        });\n\n        \/\/ X\u00f3a s\u1ea1ch khung chat c\u0169 (n\u1ebfu c\u00f3) khi m\u1edbi v\u00e0o ph\u00f2ng\n        chatMessagesDiv.innerHTML = '';\n\n        \/\/ L\u1eafng nghe tin nh\u1eafn m\u1edbi t\u1eeb Firebase\n        const chatRef = ref(db, `rooms\/${myRoomId}\/chat`);\n        onChildAdded(chatRef, (snapshot) => {\n            const msg = snapshot.val();\n            const align = msg.role === myRole ? 'right' : 'left';\n            const color = msg.role === myRole ? '#d4edda' : '#e8f4fc';\n            const alignName = msg.role === myRole ? 'right' : 'left';\n            \n            const senderName = msg.name || (msg.role === 1 ? onlineNames.host : onlineNames.guest);\n            \n            chatMessagesDiv.innerHTML += `\n                <div style=\"text-align: ${align}; margin-bottom: 8px;\">\n                    <span style=\"background: ${color}; padding: 10px 14px; border-radius: 12px; display: inline-block; text-align: left; max-width: 85%; word-wrap: break-word; box-shadow: 0 1px 2px rgba(0,0,0,0.1); border: 1px solid rgba(0,0,0,0.05);\">\n                        <small style=\"color: #64748b; font-size: 0.75em; display:block; margin-bottom: 4px; font-weight: bold; text-align: ${alignName};\">${senderName}<\/small>\n                        <span style=\"font-size: 0.95rem;\">${msg.text}<\/span>\n                    <\/span>\n                <\/div>`;\n            chatMessagesDiv.scrollTop = chatMessagesDiv.scrollHeight; \/\/ Cu\u1ed9n xu\u1ed1ng tin nh\u1eafn m\u1edbi nh\u1ea5t\n        });\n    }\n    \/\/ ---------------- AI LOGIC ----------------\n    function makeAIMove() {\n        const aiConfig = AI_LEVELS[currentAILevel];\n        let bestMove = null;\n\n        if (currentAILevel === 1) bestMove = getRandomMove();\n        else if (currentAILevel === 2) bestMove = getMediumMove();\n        else bestMove = getHardExpertMove(aiConfig);\n\n        if (bestMove) {\n            board[bestMove.row][bestMove.col] = WHITE;\n            if (soundToggle.checked) playPlaceSound();\n\n            const winResult = checkWin(bestMove.row, bestMove.col);\n            if (winResult.win) { winningStones = winResult.stones; renderBoard(); endGame(WHITE); return; }\n            if (checkDraw()) { renderBoard(); endGame(EMPTY); return; }\n\n            currentPlayer = BLACK;\n            renderBoard();\n            updateGameInfo();\n        }\n    }\n\n    function getRandomMove() {\n        const moves = getPossibleMoves();\n        return moves[Math.floor(Math.random() * moves.length)];\n    }\n\n    function getMediumMove() {\n        const moves = getPossibleMoves();\n        for (const move of moves) { board[move.row][move.col] = WHITE; if (checkWin(move.row, move.col).win) { board[move.row][move.col] = EMPTY; return move; } board[move.row][move.col] = EMPTY; }\n        for (const move of moves) { board[move.row][move.col] = BLACK; if (checkWin(move.row, move.col).win) { board[move.row][move.col] = EMPTY; return move; } board[move.row][move.col] = EMPTY; }\n        return moves[Math.floor(Math.random() * moves.length)];\n    }\n\n    function getHardExpertMove(config) {\n        const moves = getPossibleMoves();\n        let bestScore = -Infinity;\n        let bestMoves = [];\n\n        for (const move of moves) {\n            let score = 0;\n            board[move.row][move.col] = WHITE;\n            if (checkWin(move.row, move.col).win) { board[move.row][move.col] = EMPTY; return move; }\n            board[move.row][move.col] = EMPTY;\n\n            board[move.row][move.col] = BLACK;\n            if (checkWin(move.row, move.col).win) { board[move.row][move.col] = EMPTY; score += 10000; }\n            board[move.row][move.col] = EMPTY;\n\n            score += evaluateStrategicMove(move.row, move.col);\n            if (currentAILevel === 4) score -= predictOpponentAdvantage(move.row, move.col);\n\n            if (score > bestScore) { bestScore = score; bestMoves = [move]; }\n            else if (score === bestScore) bestMoves.push(move);\n        }\n\n        if (bestMoves.length > 0 && Math.random() < config.randomness) return bestMoves[Math.floor(Math.random() * bestMoves.length)];\n        return bestMoves[0] || null;\n    }\n\n    function predictOpponentAdvantage(row, col) {\n        board[row][col] = WHITE;\n        const oppMoves = getPossibleMoves();\n        let maxOppScore = 0;\n        for (const m of oppMoves) {\n            board[m.row][m.col] = BLACK;\n            const score = evaluateStrategicMove(m.row, m.col);\n            if (score > maxOppScore) maxOppScore = score;\n            board[m.row][m.col] = EMPTY;\n        }\n        board[row][col] = EMPTY;\n        return maxOppScore * 0.5;\n    }\n\n    function evaluateStrategicMove(row, col) {\n        let score = 0;\n        const dirs = [[0,1],[1,0],[1,1],[1,-1]];\n        for (const [dx, dy] of dirs) {\n            score += evaluateLine(row, col, dx, dy, WHITE);\n            score += evaluateLine(row, col, dx, dy, BLACK) * 0.7;\n        }\n        const center = Math.floor(BOARD_SIZE\/2);\n        score += (BOARD_SIZE - Math.abs(row-center) - Math.abs(col-center)) * 5;\n        return score;\n    }\n\n    function evaluateLine(row, col, dx, dy, player) {\n        let score = 0;\n        const opponent = player === WHITE ? BLACK : WHITE;\n        for (let i=-4;i<=0;i++){\n            let p=0,o=0;\n            for(let j=0;j<5;j++){\n                const r=row+(i+j)*dx;\n                const c=col+(i+j)*dy;\n                if(r>=0&&r<BOARD_SIZE&&c>=0&&c<BOARD_SIZE){\n                    if(board[r][c]===player)p++;\n                    else if(board[r][c]===opponent)o++;\n                }\n            }\n            if(o===0) score += Math.pow(10,p);\n        }\n        return score;\n    }\n\n    function getPossibleMoves() {\n        const moves = [];\n        for (let i=0;i<BOARD_SIZE;i++)\n            for (let j=0;j<BOARD_SIZE;j++)\n                if(board[i][j]===EMPTY) moves.push({row:i,col:j});\n        return moves;\n    }\n\n    \/\/ ---------------- WIN \/ DRAW LOGIC ----------------\n    function checkWin(row, col) {\n        const dirs = [[0,1],[1,0],[1,1],[1,-1]];\n        const player = board[row][col];\n        for (const [dx,dy] of dirs) {\n            let count=1;\n            const stones=[{row,col}];\n            for(let sign=-1;sign<=1;sign+=2){\n                let r=row+dx*sign, c=col+dy*sign;\n                while(r>=0&&r<BOARD_SIZE&&c>=0&&c<BOARD_SIZE&&board[r][c]===player){\n                    stones.push({row:r,col:c});\n                    count++; r+=dx*sign; c+=dy*sign;\n                }\n            }\n            if(count>=5) return {win:true, stones};\n        }\n        return {win:false};\n    }\n\n    function checkDraw() { return board.flat().every(cell => cell!==EMPTY); }\n\n    function endGame(winner) {\n        gameOver = true;\n        if(winner===BLACK) messageElement.textContent=`${player1Display.textContent} wins!`;\n        else if(winner===WHITE) messageElement.textContent=`${player2Display.textContent} wins!`;\n        else messageElement.textContent=\"Draw!\";\n        messageElement.classList.add('win');\n        if(soundToggle.checked && winner !== EMPTY) playWinSound();\n        player1Info.classList.remove('active');\n        player2Info.classList.remove('active');\n    }\n\n    \/\/ ---------------- SOUND LOGIC ----------------\n    function playPlaceSound() {\n        const context = new (window.AudioContext || window.webkitAudioContext)();\n        const oscillator = context.createOscillator();\n        const gainNode = context.createGain();\n        oscillator.connect(gainNode);\n        gainNode.connect(context.destination);\n        oscillator.type = 'sine';\n        oscillator.frequency.value = 400 + Math.random() * 100;\n        gainNode.gain.value = 0.1;\n        oscillator.start();\n        gainNode.gain.exponentialRampToValueAtTime(0.001, context.currentTime + 0.1);\n        oscillator.stop(context.currentTime + 0.1);\n    }\n\n    function playWinSound() {\n        const audio = new Audio('https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/06\/game-bonus-144751.mp3');\n        audio.volume = 0.3;\n        audio.play().catch(e => console.log(\"Browser blocked auto-play audio\"));\n    }\n\n    \/\/ ---------------- BUTTON EVENT LISTENERS ----------------\n    resetButton.addEventListener('click', initializeBoard);\n\n    pvpButton.addEventListener('click', () => {\n        isOnlineMode = false; playerVsAI = false;\n        onlineSetup.style.display = 'none'; chatContainer.style.display = 'none';\n        localSetup.style.display = 'flex'; toggleAILevelSelector(false); togglePlayer2Input(true);\n        pvpButton.classList.add('active-mode'); pvcButton.classList.remove('active-mode'); onlineButton.classList.remove('active-mode');\n        initializeBoard();\n    });\n\n    pvcButton.addEventListener('click', () => {\n        isOnlineMode = false; playerVsAI = true;\n        onlineSetup.style.display = 'none'; chatContainer.style.display = 'none';\n        localSetup.style.display = 'flex'; toggleAILevelSelector(true); togglePlayer2Input(false);\n        pvcButton.classList.add('active-mode'); pvpButton.classList.remove('active-mode'); onlineButton.classList.remove('active-mode');\n        initializeBoard();\n    });\n\n    onlineButton.addEventListener('click', () => {\n        isOnlineMode = true; playerVsAI = false;\n        onlineSetup.style.display = 'flex'; localSetup.style.display = 'none'; toggleAILevelSelector(false);\n        onlineButton.classList.add('active-mode'); pvpButton.classList.remove('active-mode'); pvcButton.classList.remove('active-mode');\n        boardElement.innerHTML = ''; messageElement.textContent = \"Create or join a room to start\";\n        messageElement.classList.remove('win');\n    });\n\n    aiLevelButtons.forEach(btn => btn.addEventListener('click', () => {\n        selectAILevel(parseInt(btn.dataset.level));\n    }));\n    \n    player1NameInput.addEventListener('input', updatePlayerNames);\n    player2NameInput.addEventListener('input', updatePlayerNames);\n\n    \/\/ ---------------- INIT DEFAULT STATE (FIXED) ----------------\n    \/\/ T\u1ef1 \u0111\u1ed9ng m\u00f4 ph\u1ecfng vi\u1ec7c b\u1ea5m n\u00fat Local PvP khi trang v\u1eeba t\u1ea3i xong\n    \/\/ \u0110i\u1ec1u n\u00e0y \u0111\u1ea3m b\u1ea3o giao di\u1ec7n Online b\u1ecb \u1ea9n \u0111i ho\u00e0n to\u00e0n v\u00e0 game s\u1eb5n s\u00e0ng \u1edf ch\u1ebf \u0111\u1ed9 Local\n    pvpButton.click();\n\n<\/script>\n<\/body>\n<\/html><\/div><\/div><div class=\"wpb_wrapper wpb_text_column td_block_wrap td_block_wrap vc_column_text tdi_9  tagdiv-type td-pb-border-top td_block_template_1\"  data-td-block-uid=\"tdi_9\" ><div class=\"td-block-title-wrap\"><\/div><div class=\"td-fix-index\"><h1 style=\"text-align: left;\" data-start=\"255\" data-end=\"320\">\ud83c\udfae <strong data-start=\"261\" data-end=\"320\">Play Gomoku Game Online \u2013 Classic 5 in a Row Board Game<\/strong><\/h1>\n<p data-start=\"322\" data-end=\"589\"><strong data-start=\"322\" data-end=\"337\">Gomoku Game<\/strong>, also known as <strong data-start=\"353\" data-end=\"370\">Five in a Row<\/strong> or the <strong data-start=\"378\" data-end=\"391\">Caro game<\/strong>, is one of the most popular strategy board games in the world. It\u2019s simple to learn, yet incredibly challenging to master \u2014 perfect for anyone who enjoys logic, tactics, and friendly competition.<\/p>\n<p data-start=\"591\" data-end=\"925\">In <strong data-start=\"594\" data-end=\"604\">Gomoku<\/strong>, two players take turns placing their marks (usually <strong data-start=\"658\" data-end=\"669\">X and O<\/strong>, or <strong data-start=\"674\" data-end=\"700\">black and white stones<\/strong>) on a grid. The goal is straightforward: <strong data-start=\"742\" data-end=\"786\">be the first to get five pieces in a row<\/strong> \u2014 horizontally, vertically, or diagonally. Despite the simple rules, every move matters, and one small mistake can change the entire game.<\/p>\n<p data-start=\"591\" data-end=\"925\"><img decoding=\"async\" class=\"size-full wp-image-6358 aligncenter\" src=\"https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/GomokuGame.jpg\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/GomokuGame.jpg 1920w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/GomokuGame-300x169.jpg 300w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/GomokuGame-1024x576.jpg 1024w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/GomokuGame-768x432.jpg 768w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/GomokuGame-1536x864.jpg 1536w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/GomokuGame-150x84.jpg 150w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/GomokuGame-696x392.jpg 696w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/GomokuGame-1068x601.jpg 1068w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<h2><strong>What Is Gomoku Game?<\/strong><\/h2>\n<p class=\"isSelectedEnd\">Gomoku is a classic strategy board game that originated in Japan and evolved from the traditional <strong>Go<\/strong> board game. It is played on a <strong>15\u00d715 or 19\u00d719 grid<\/strong>, where two players take turns placing stones on the board.<\/p>\n<p class=\"isSelectedEnd\">Today, Gomoku is popular all around the world and is also known as <strong>Five in a Row<\/strong>, <strong>Caro<\/strong>, or <strong>Omok<\/strong> in different countries.<\/p>\n<p class=\"isSelectedEnd\">Unlike Go, where the objective is to control territory, Gomoku has a much simpler goal: <strong>be the first player to connect five stones in a row<\/strong> horizontally, vertically, or diagonally. The rules are easy to learn, but mastering the strategy can take time.<\/p>\n<p>Now on <strong>EZCalculatorOnline<\/strong>, you can not only play locally but also <strong>Play Gomoku Online with friends from different locations<\/strong>.<\/p>\n<h2 data-start=\"1548\" data-end=\"1584\">\ud83d\udd79\ufe0f <strong data-start=\"1555\" data-end=\"1584\">How to Play Gomoku Online<\/strong><\/h2>\n<p data-start=\"1586\" data-end=\"1724\">Playing Gomoku online is easy and fun! You can play <strong data-start=\"1638\" data-end=\"1659\">anytime, anywhere<\/strong>, right from your browser \u2014 no download or registration required.<\/p>\n<h3 data-start=\"1726\" data-end=\"1751\"><strong>Step-by-Step Guide:<\/strong><\/h3>\n<ol data-start=\"1752\" data-end=\"2171\">\n<li data-start=\"1752\" data-end=\"1850\">\n<p data-start=\"1755\" data-end=\"1850\"><strong data-start=\"1755\" data-end=\"1780\">Choose your game mode<\/strong> \u2013 Play against <strong data-start=\"1796\" data-end=\"1813\">AI (computer)<\/strong> or <strong data-start=\"1817\" data-end=\"1839\">challenge a friend<\/strong> locally, different locations\n<\/li>\n<li data-start=\"1851\" data-end=\"1961\">\n<p data-start=\"1854\" data-end=\"1961\"><strong data-start=\"1854\" data-end=\"1883\">Take turns placing stones<\/strong> \u2013 Player 1 uses \u201cX\u201d or black stones, and Player 2 uses \u201cO\u201d or white stones.\n<\/li>\n<li data-start=\"1962\" data-end=\"2067\">\n<p data-start=\"1965\" data-end=\"2067\"><strong data-start=\"1965\" data-end=\"1988\">Form a line of five<\/strong> \u2013 Align five stones consecutively (horizontally, vertically, or diagonally).\n<\/li>\n<li data-start=\"2068\" data-end=\"2171\">\n<p data-start=\"2071\" data-end=\"2171\"><strong data-start=\"2071\" data-end=\"2086\">Win or draw<\/strong> \u2013 The first to reach five wins. If the board fills up with no winner, it\u2019s a draw.\n<\/li>\n<\/ol>\n<p data-start=\"2173\" data-end=\"2333\">Each move requires careful thinking and prediction of your opponent\u2019s strategy. The more you play, the more you\u2019ll recognize patterns, traps, and smart tactics.<\/p>\n<h2 data-start=\"2340\" data-end=\"2376\">\ud83e\udde0 <strong data-start=\"2346\" data-end=\"2376\">Benefits of Playing Gomoku<\/strong><\/h2>\n<p data-start=\"2378\" data-end=\"2498\">Gomoku is not just a pastime \u2014 it\u2019s a <strong data-start=\"2416\" data-end=\"2448\">brain-training strategy game<\/strong> that offers many cognitive and social benefits:<\/p>\n<ul data-start=\"2500\" data-end=\"3101\">\n<li data-start=\"2500\" data-end=\"2629\">\n<p data-start=\"2502\" data-end=\"2629\">\ud83e\udde9 <strong data-start=\"2505\" data-end=\"2547\">Improves logical and critical thinking<\/strong><br data-start=\"2547\" data-end=\"2550\" \/>Players must anticipate moves ahead, plan defenses, and find winning paths.\n<\/li>\n<li data-start=\"2630\" data-end=\"2733\">\n<p data-start=\"2632\" data-end=\"2733\">\ud83d\udd70\ufe0f <strong data-start=\"2636\" data-end=\"2667\">Enhances patience and focus<\/strong><br data-start=\"2667\" data-end=\"2670\" \/>Each turn requires observation, prediction, and discipline.\n<\/li>\n<li data-start=\"2734\" data-end=\"2867\">\n<p data-start=\"2736\" data-end=\"2867\">\ud83e\udde0 <strong data-start=\"2739\" data-end=\"2782\">Develops memory and pattern recognition<\/strong><br data-start=\"2782\" data-end=\"2785\" \/>Regular play helps you recognize and react faster to complex board situations.\n<\/li>\n<li data-start=\"2868\" data-end=\"2979\">\n<p data-start=\"2870\" data-end=\"2979\">\ud83e\udd1d <strong data-start=\"2873\" data-end=\"2895\">Great for all ages<\/strong><br data-start=\"2895\" data-end=\"2898\" \/>Kids, adults, and seniors can all enjoy this simple yet strategic board game.\n<\/li>\n<li data-start=\"2980\" data-end=\"3101\">\n<p data-start=\"2982\" data-end=\"3101\">\ud83c\udf0d <strong data-start=\"2985\" data-end=\"3005\">Universal appeal<\/strong><br data-start=\"3005\" data-end=\"3008\" \/>Known by many names \u2014 Gomoku, Caro, Omok, or Five in a Row \u2014 it\u2019s a truly global classic.\n<\/li>\n<\/ul>\n<h2 data-start=\"3108\" data-end=\"3143\">\ud83c\udf10 <strong data-start=\"3114\" data-end=\"3143\">Play Gomoku Game for Free<\/strong><\/h2>\n<p data-start=\"3145\" data-end=\"3391\">Our <strong data-start=\"3149\" data-end=\"3171\">online Gomoku Game<\/strong> offers a clean, responsive design optimized for both desktop and mobile. You can play anywhere \u2014 at home, at school, or on the go. No need to install apps or log in; just open your browser and start playing instantly.<\/p>\n<p data-start=\"3393\" data-end=\"3406\">Key Features:<\/p>\n<ul data-start=\"3407\" data-end=\"3683\">\n<li data-start=\"3407\" data-end=\"3479\">\n<p data-start=\"3409\" data-end=\"3479\">\ud83e\udded <strong data-start=\"3412\" data-end=\"3430\">Two game modes<\/strong> \u2013 Player vs Player or Player vs Computer (AI).\n<\/li>\n<li data-start=\"3480\" data-end=\"3550\">\n<p data-start=\"3482\" data-end=\"3550\">\ud83d\udda5\ufe0f <strong data-start=\"3486\" data-end=\"3517\">Simple and modern interface<\/strong> \u2013 Clean grid, smooth gameplay.\n<\/li>\n<li data-start=\"3551\" data-end=\"3617\">\n<p data-start=\"3553\" data-end=\"3617\">\ud83d\udcf1 <strong data-start=\"3556\" data-end=\"3582\">Mobile-friendly design<\/strong> \u2013 Works perfectly on any device.\n<\/li>\n<li data-start=\"3618\" data-end=\"3683\">\n<p data-start=\"3620\" data-end=\"3683\">\ud83d\udd52 <strong data-start=\"3623\" data-end=\"3641\">Instant access<\/strong> \u2013 Play Gomoku online anytime, anywhere.\n<\/li>\n<\/ul>\n<h2 data-start=\"3690\" data-end=\"3738\">\ud83d\udca1 <strong data-start=\"3696\" data-end=\"3738\">Tips and Strategies for Winning Gomoku<\/strong><\/h2>\n<p data-start=\"3740\" data-end=\"3814\">Want to win more often? Here are a few helpful tips from expert players:<\/p>\n<ul data-start=\"3816\" data-end=\"4206\">\n<li data-start=\"3816\" data-end=\"3900\">\n<p data-start=\"3818\" data-end=\"3900\">\ud83c\udfaf <strong data-start=\"3821\" data-end=\"3843\">Control the center<\/strong> \u2013 The middle of the board offers the most flexibility.\n<\/li>\n<li data-start=\"3901\" data-end=\"3974\">\n<p data-start=\"3903\" data-end=\"3974\">\ud83e\uddf1 <strong data-start=\"3906\" data-end=\"3935\">Block your opponent early<\/strong> \u2013 Don\u2019t let them form four in a row.\n<\/li>\n<li data-start=\"3975\" data-end=\"4057\">\n<p data-start=\"3977\" data-end=\"4057\">\ud83c\udf00 <strong data-start=\"3980\" data-end=\"4004\">Plan two-way threats<\/strong> \u2013 Create moves that can lead to two possible wins.\n<\/li>\n<li data-start=\"4058\" data-end=\"4123\">\n<p data-start=\"4060\" data-end=\"4123\">\ud83e\udde9 <strong data-start=\"4063\" data-end=\"4085\">Stay unpredictable<\/strong> \u2013 Avoid repeating obvious patterns.\n<\/li>\n<li data-start=\"4124\" data-end=\"4206\">\n<p data-start=\"4126\" data-end=\"4206\">\ud83d\udcac <strong data-start=\"4129\" data-end=\"4150\">Review your games<\/strong> \u2013 Learn from mistakes and improve strategy over time.\n<\/li>\n<\/ul>\n<p data-start=\"4235\" data-end=\"4476\">Whether you call it <strong data-start=\"4255\" data-end=\"4265\">Gomoku<\/strong>, <strong data-start=\"4267\" data-end=\"4284\">Five in a Row<\/strong>, or <strong data-start=\"4289\" data-end=\"4297\">Caro<\/strong>, this classic board game remains one of the most beloved logic challenges worldwide. It\u2019s easy to play but endlessly strategic, making it perfect for all ages and skill levels.<\/p>\n<p data-start=\"4478\" data-end=\"4663\">Play <strong data-start=\"4483\" data-end=\"4514\">Gomoku Game Online for Free<\/strong> today and put your brain to the test! Challenge yourself, your friends, or the computer \u2014 and see if you can be the first to make <strong data-start=\"4645\" data-end=\"4662\">five in a row<\/strong>.<\/p>\n<\/div><\/div><\/div><\/div><div class=\"vc_column tdi_11  wpb_column vc_column_container tdc-column td-pb-span4 td-is-sticky\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_11{\r\n                    vertical-align: middle;\r\n                }.tdi_11 > .wpb_wrapper,\r\n\t\t\t\t.tdi_11 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_11 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_11 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_11 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\" data-sticky-offset=\"20\"><div class=\"wpb_wrapper td_block_wrap vc_raw_html tdi_13 \">\n<style scoped>\n\n\/* inline tdc_css att *\/\n\n.tdi_13{\npadding-top:20px !important;\n}\n\n<\/style><div class=\"td-fix-index\"><script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-7396755811986582\"\n     crossorigin=\"anonymous\"><\/script>\n<!-- ads 300 x 250 -->\n<ins class=\"adsbygoogle\"\n     style=\"display:inline-block;width:300px;height:250px\"\n     data-ad-client=\"ca-pub-7396755811986582\"\n     data-ad-slot=\"2517371721\"><\/ins>\n<script>\n     (adsbygoogle = window.adsbygoogle || []).push({});\n<\/script><\/div><\/div><div class=\"wpb_wrapper td_block_wrap vc_raw_html tdi_15 \"><div class=\"td-fix-index\"><script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-7396755811986582\"\n     crossorigin=\"anonymous\"><\/script>\n<!-- ads 300 x 250 -->\n<ins class=\"adsbygoogle\"\n     style=\"display:inline-block;width:300px;height:250px\"\n     data-ad-client=\"ca-pub-7396755811986582\"\n     data-ad-slot=\"2517371721\"><\/ins>\n<script>\n     (adsbygoogle = window.adsbygoogle || []).push({});\n<\/script><\/div><\/div><div class=\"wpb_wrapper td_block_wrap vc_raw_html tdi_17 \"><div class=\"td-fix-index\"><script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-7396755811986582\"\n     crossorigin=\"anonymous\"><\/script>\n<!-- Ads KNS 300 x 600 -->\n<ins class=\"adsbygoogle\"\n     style=\"display:inline-block;width:300px;height:600px\"\n     data-ad-client=\"ca-pub-7396755811986582\"\n     data-ad-slot=\"4956265638\"><\/ins>\n<script>\n     (adsbygoogle = window.adsbygoogle || []).push({});\n<\/script><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":6358,"parent":3814,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-6349","page","type-page","status-publish","has-post-thumbnail"],"rankMath":{"parentDomain":"ezcalculatoronline.com","noFollowDomains":[],"noFollowExcludeDomains":[],"noFollowExternalLinks":false,"featuredImageNotice":"The featured image should be at least 200 by 200 pixels to be picked up by Facebook and other social media sites.","pluginReviewed":false,"postSettings":{"linkSuggestions":true,"useFocusKeyword":false},"frontEndScore":false,"postName":"gomoku-game","permalinkFormat":"https:\/\/www.ezcalculatoronline.com\/%pagename%\/","showLockModifiedDate":true,"assessor":{"focusKeywordLink":"https:\/\/www.ezcalculatoronline.com\/wp-admin\/edit.php?focus_keyword=%focus_keyword%&post_type=%post_type%","hasTOCPlugin":false,"primaryTaxonomy":false,"serpData":{"title":"Play Gomoku Game Online \u2013 Classic 5 in a Row Board Game","description":"Challenge your mind with Gomoku Game! 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