{"id":4139,"date":"2025-06-29T21:01:05","date_gmt":"2025-06-30T02:01:05","guid":{"rendered":"https:\/\/www.ezcalculatoronline.com\/?page_id=4139"},"modified":"2026-05-09T23:38:55","modified_gmt":"2026-05-10T04:38:55","slug":"math-slither-game","status":"publish","type":"page","link":"https:\/\/www.ezcalculatoronline.com\/games\/math-slither-game\/","title":{"rendered":"Math Slither Game"},"content":{"rendered":"<div id=\"tdi_1\" class=\"tdc-zone\"><div class=\"tdc_zone tdi_2  wpb_row td-pb-row\"  >\n<style scoped>\n\n\/* custom css *\/\n.tdi_2{\r\n                    min-height: 0;\r\n                }\n<\/style><div id=\"tdi_3\" class=\"tdc-row\"><div class=\"vc_row tdi_4  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_4,\r\n                .tdi_4 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_4,\r\n\t\t\t\t.tdi_4 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_4 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_6  wpb_column vc_column_container tdc-column td-pb-span8\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_6{\r\n                    vertical-align: baseline;\r\n                }.tdi_6 > .wpb_wrapper,\r\n\t\t\t\t.tdi_6 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_6 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_6 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_6 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\" ><div class=\"wpb_wrapper td_block_wrap vc_raw_html tdi_8 \">\n<style scoped>\n\n\/* inline tdc_css att *\/\n\n.tdi_8{\npadding-top:20px !important;\n}\n\n\/* phone *\/\n@media (max-width: 767px)\n{\n.tdi_8{\npadding-top:20px !important;\n}\n}\n\n<\/style><div class=\"td-fix-index\"><!DOCTYPE html>\n<html lang=\"en\">\n<head>\n    <meta charset=\"UTF-8\">\n    <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no\">\n    <title>Math Slither<\/title>\n    <style>\n        :root {\n            --primary-color: #FF6B6B;\n            --secondary-color: #4ECDC4;\n            --accent-color: #FFE66D;\n            --dark-color: #292F36;\n            --light-color: #F7FFF7;\n            --correct-color: #4CAF50;\n            --wrong-color: #F44336;\n            --bonus-color: #9C27B0;\n            --obstacle-color: #5D4037;\n        }\n        \n        * {\n            box-sizing: border-box;\n        }\n        \n        body {\n            text-align: center;\n            margin: 0;\n            min-height: 100vh;\n            color: var(--dark-color);\n            overflow-x: hidden;\n            touch-action: manipulation;\n            -webkit-text-size-adjust: 100%;\n        }\n        \n        h1 {\n            color: #2D73FC\n            text-shadow: 3px 3px 0 var(--dark-color);\n            font-size: clamp(1.8rem, 6vw, 3rem);\n            margin: 10px 0;\n        }\n        \n        @keyframes bounce {\n            0%, 100% { transform: translateY(0); }\n            50% { transform: translateY(-10px); }\n        }\n        \n        #gameContainer {\n            max-width: 800px;\n            width: 100%;\n            margin: 0 auto;\n            background-color: rgba(247, 255, 247, 0.9);\n            border-radius: 20px;\n            padding: 15px;\n            box-shadow: 0 10px 25px rgba(0, 0, 0, 0.2);\n            position: relative;\n            overflow: hidden;\n        }\n        \n        canvas {\n            background-color: var(--light-color);\n            border: 5px solid var(--dark-color);\n            border-radius: 10px;\n            display: block;\n            margin: 10px auto;\n            box-shadow: 0 5px 15px rgba(0, 0, 0, 0.1);\n            touch-action: none;\n            max-width: 100%;\n            height: auto;\n            aspect-ratio: 600\/400;\n        }\n        \n        .score-board {\n            display: flex;\n            justify-content: space-around;\n            font-size: clamp(1rem, 3.5vw, 1.5rem);\n            margin-bottom: 10px;\n            background-color: var(--accent-color);\n            padding: 8px 10px;\n            border-radius: 50px;\n            border: 3px solid var(--dark-color);\n            box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);\n        }\n        \n        .score-board div {\n            padding: 0 5px;\n            white-space: nowrap;\n        }\n        \n        .math-problem {\n            font-size: clamp(1.3rem, 4vw, 2rem);\n            font-weight: bold;\n            margin: 10px 0;\n            background-color: var(--light-color);\n            padding: 8px 15px;\n            border-radius: 50px;\n            display: inline-block;\n            border: 3px dashed var(--primary-color);\n            min-width: min(200px, 80%);\n        }\n        \n        .options {\n            display: flex;\n            justify-content: center;\n            flex-wrap: wrap;\n            gap: 10px;\n            margin: 15px 0;\n        }\n        \n        .option-btn {\n            padding: 8px 15px;\n            font-size: clamp(1.1rem, 3.5vw, 1.5rem);\n            background-color: var(--secondary-color);\n            color: var(--dark-color);\n            border: none;\n            border-radius: 50px;\n            cursor: pointer;\n            transition: all 0.3s;\n            font-weight: bold;\n            border: 3px solid var(--dark-color);\n            box-shadow: 0 4px 0 var(--dark-color);\n            min-width: 60px;\n        }\n        \/* Enhanced Button Styles *\/\n.start-btn, #restartBtn {\n    padding: 16px 45px;\n    font-size: 1.5rem;\n    background: linear-gradient(145deg, var(--accent-color), #ffdb57);\n    color: var(--dark-color);\n    border: none;\n    border-radius: 50px;\n    cursor: pointer;\n    font-weight: bold;\n    border: 3px solid var(--dark-color);\n    box-shadow: 0 6px 0 var(--dark-color),\n                0 8px 15px rgba(0, 0, 0, 0.2);\n    transition: all 0.2s ease;\n    margin: 15px;\n    position: relative;\n    overflow: hidden;\n    z-index: 1;\n    min-width: 220px;\n    text-transform: uppercase;\n    letter-spacing: 1px;\n}\n\n.start-btn:hover, #restartBtn:hover {\n    transform: translateY(-3px);\n    box-shadow: 0 9px 0 var(--dark-color),\n                0 12px 20px rgba(0, 0, 0, 0.25);\n    background: linear-gradient(145deg, #ffeb6d, var(--accent-color));\n}\n\n.start-btn:active, #restartBtn:active {\n    transform: translateY(2px);\n    box-shadow: 0 3px 0 var(--dark-color),\n                0 5px 10px rgba(0, 0, 0, 0.2);\n}\n\n\/* Button shine effect *\/\n.start-btn::after, #restartBtn::after {\n    content: '';\n    position: absolute;\n    top: -50%;\n    left: -50%;\n    width: 200%;\n    height: 200%;\n    background: linear-gradient(\n        to bottom right,\n        rgba(255, 255, 255, 0.3) 0%,\n        rgba(255, 255, 255, 0) 60%\n    );\n    transform: rotate(30deg);\n    z-index: -1;\n    transition: all 0.5s ease;\n}\n\n.start-btn:hover::after, #restartBtn:hover::after {\n    left: 100%;\n    top: 100%;\n}\n\n\/* Pulse animation for Start button *\/\n@keyframes pulse {\n    0% { transform: scale(1); }\n    50% { transform: scale(1.05); }\n    100% { transform: scale(1); }\n}\n\n.start-btn {\n    animation: pulse 2s infinite ease-in-out;\n}\n\n\/* Special effect for Play Again button *\/\n#restartBtn {\n    background: linear-gradient(145deg, var(--secondary-color), #3bbdb5);\n    color: white;\n    border-color: var(--dark-color);\n}\n\n#restartBtn:hover {\n    background: linear-gradient(145deg, #57e0d8, var(--secondary-color));\n}\n        \n        .mobile-controls {\n            display: none;\n            grid-template-columns: repeat(3, 1fr);\n            grid-template-rows: repeat(3, 1fr);\n            gap: 8px;\n            margin: 15px auto;\n            max-width: 250px;\n        }\n        \n        .mobile-btn {\n            background-color: var(--secondary-color);\n            border: 3px solid var(--dark-color);\n            border-radius: 10px;\n            padding: 12px;\n            font-size: 1.2rem;\n            display: flex;\n            justify-content: center;\n            align-items: center;\n            cursor: pointer;\n            user-select: none;\n            touch-action: manipulation;\n        }\n        \n        #tutorial {\n            position: fixed;\n            top: 50%;\n            left: 50%;\n            transform: translate(-50%, -50%);\n            background: white;\n            padding: 30px;\n            border-radius: 20px;\n            text-align: center;\n            z-index: 1001;\n            width: min(90%, 500px);\n            box-shadow: 0 10px 30px rgba(0, 0, 0, 0.3);\n            border: 5px solid var(--accent-color);\n            display: none;\n        }\n        \n        #tutorial h2 {\n            color: var(--secondary-color);\n            font-size: 2rem;\n            margin-top: 0;\n            text-shadow: 2px 2px 0 rgba(0,0,0,0.1);\n        }\n        \n        #tutorial ol {\n            text-align: left;\n            padding-left: 20px;\n            font-size: 1.1rem;\n            line-height: 1.6;\n        }\n        \n        #tutorial li {\n            margin-bottom: 15px;\n            position: relative;\n            padding-left: 30px;\n        }\n        \n        #tutorial li:before {\n            content: \"\";\n            position: absolute;\n            left: 0;\n            top: 5px;\n            width: 20px;\n            height: 20px;\n            background-color: var(--primary-color);\n            border-radius: 50%;\n        }\n        \n        .how-to-play-btn {\n            color: white;\n            border: none;\n            padding: 10px 20px;\n            border-radius: 30px;\n            margin-top: 20px;\n            font-weight: bold;\n            box-shadow: 0 4px 0 var(--dark-color);\n        }\n        \n        \/* M\u00e0n h\u00ecnh k\u1ebft qu\u1ea3 m\u1edbi *\/\n        #gameOver {\n            position: fixed;\n            top: 50%;\n            left: 50%;\n            transform: translate(-50%, -50%);\n            background: white;\n            padding: 30px;\n            border-radius: 20px;\n            text-align: center;\n            z-index: 1000;\n            width: min(90%, 500px);\n            box-shadow: 0 10px 30px rgba(0, 0, 0, 0.3);\n            border: 5px solid var(--primary-color);\n            display: none;\n        }\n        \n        #gameOver h2 {\n            color: var(--primary-color);\n            font-size: 2.2rem;\n            margin-top: 0;\n        }\n        \n        .result-score {\n            font-size: 1.5rem;\n            margin: 20px 0;\n        }\n        \n        .score-value {\n            font-weight: bold;\n            color: var(--secondary-color);\n            font-size: 2rem;\n        }\n        \n        .highscore-value {\n            font-weight: bold;\n            color: var(--bonus-color);\n            font-size: 2rem;\n        }\n        \n        .trophy {\n            font-size: 3rem;\n            margin: 15px 0;\n            display: block;\n        }\n        \n        #musicControl, #pauseBtn {\n            position: fixed;\n            bottom: 15px;\n            background-color: var(--accent-color);\n            border: 3px solid var(--dark-color);\n            border-radius: 50%;\n            width: 45px;\n            height: 45px;\n            display: flex;\n            justify-content: center;\n            align-items: center;\n            cursor: pointer;\n            box-shadow: 0 4px 0 var(--dark-color);\n            z-index: 1000;\n            font-size: 1rem;\n        }\n        \n        #pauseBtn {\n            right: 70px;\n        }\n        \n        #musicControl {\n            right: 15px;\n        }\n        \n        .bonus-effect {\n            position: absolute;\n            font-size: clamp(1.2rem, 3vw, 1.5rem);\n            font-weight: bold;\n            color: var(--bonus-color);\n            z-index: 20;\n            animation: floatUp 1.5s ease-out forwards;\n            text-shadow: 1px 1px 0 var(--dark-color);\n        }\n        \n        @keyframes floatUp {\n            0% { transform: translateY(0); opacity: 1; }\n            100% { transform: translateY(-80px); opacity: 0; }\n        }\n        \n        @media (max-width: 600px) {\n            .mobile-controls { \n                display: grid;\n            }\n            \n            .option-btn {\n                padding: 8px 12px;\n                min-width: 50px;\n                flex: 1 1 40%;\n                max-width: calc(50% - 5px);\n            }\n        }\n    <\/style>\n    <link rel=\"stylesheet\" href=\"https:\/\/cdnjs.cloudflare.com\/ajax\/libs\/font-awesome\/6.0.0-beta3\/css\/all.min.css\">\n<\/head>\n<body>\n    <h1>\ud83d\udc0d Math Slither \ud83c\udf4e<\/h1>\n    \n    <div id=\"gameContainer\">\n        <div class=\"score-board\">\n            <div>\u2b50 Score: <span id=\"score\">0<\/span><\/div>\n            <div>\ud83d\udccf Length: <span id=\"length\">1<\/span><\/div>\n            <div>\ud83c\udfc6 Level: <span id=\"level\">1<\/span><\/div>\n        <\/div>\n        \n        <canvas id=\"gameCanvas\" width=\"600\" height=\"400\"><\/canvas>\n        \n        <div class=\"math-problem\" id=\"problem\">3 + 5 = ?<\/div>\n        \n        <div class=\"options\" id=\"options\"><\/div>\n        \n        <div class=\"mobile-controls\">\n            <div><\/div>\n            <div class=\"mobile-btn mobile-up\"><i class=\"fas fa-arrow-up\"><\/i><\/div>\n            <div><\/div>\n            <div class=\"mobile-btn mobile-left\"><i class=\"fas fa-arrow-left\"><\/i><\/div>\n            <div><\/div>\n            <div class=\"mobile-btn mobile-right\"><i class=\"fas fa-arrow-right\"><\/i><\/div>\n            <div><\/div>\n            <div class=\"mobile-btn mobile-down\"><i class=\"fas fa-arrow-down\"><\/i><\/div>\n            <div><\/div>\n        <\/div>\n        \n        <div id=\"gameOver\">\n            <h2>Game Over! <i class=\"fas fa-gamepad\"><\/i><\/h2>\n            <p>Final Score: <span id=\"finalScore\">0<\/span><\/p>\n            <p>High Score: <span id=\"highScore\">0<\/span><\/p>\n            <button id=\"restartBtn\">Play Again <i class=\"fas fa-redo\"><\/i><\/button>\n        <\/div>\n    <\/div>\n    \n    <div id=\"tutorial\">\n        <h2>How to Play Math Slither<\/h2>\n        <ol>\n            <li><i class=\"fas fa-arrows-alt\"><\/i> Use arrow keys to move your snake<\/li>\n            <li><i class=\"fas fa-apple-alt\"><\/i> Collect fruits to solve math problems<\/li>\n            <li><i class=\"fas fa-calculator\"><\/i> Choose correct answers to grow<\/li>\n            <li><i class=\"fas fa-times-circle\"><\/i> Avoid obstacles and wrong answers<\/li>\n        <\/ol>\n        <button id=\"startBtn\">Start Game <i class=\"fas fa-play\"><\/i><\/button>\n    <\/div>\n    \n    <div id=\"musicControl\" title=\"Toggle music\">\n        <i class=\"fas fa-music\"><\/i>\n    <\/div>\n    \n    <div id=\"pauseBtn\" title=\"Pause game\">\n        <i class=\"fas fa-pause\"><\/i>\n    <\/div>\n    \n    <audio id=\"bgMusic\" loop>\n        <source src=\"https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/06\/gamemath.mp3\" type=\"audio\/mpeg\">\n    <\/audio>\n    \n    <audio id=\"correctSound\">\n        <source src=\"https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/06\/button-3.mp3\" type=\"audio\/mpeg\">\n    <\/audio>\n    \n    <audio id=\"wrongSound\">\n        <source src=\"https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/06\/button-10.mp3\" type=\"audio\/mpeg\">\n    <\/audio>\n    \n    <audio id=\"fruitSound\">\n        <source src=\"https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/06\/foodmath.mp3\" type=\"audio\/mpeg\">\n    <\/audio>\n    \n    <audio id=\"bonusSound\">\n        <source src=\"https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/06\/game-bonus-144751.mp3\" type=\"audio\/mpeg\">\n    <\/audio>\n    \n    <script>\n        \/\/ Game elements\n        const canvas = document.getElementById('gameCanvas');\n        const ctx = canvas.getContext('2d');\n        const scoreElement = document.getElementById('score');\n        const lengthElement = document.getElementById('length');\n        const levelElement = document.getElementById('level');\n        const problemElement = document.getElementById('problem');\n        const optionsContainer = document.getElementById('options');\n        const gameOverElement = document.getElementById('gameOver');\n        const finalScoreElement = document.getElementById('finalScore');\n        const highScoreElement = document.getElementById('highScore');\n        const restartBtn = document.getElementById('restartBtn');\n        const tutorialElement = document.getElementById('tutorial');\n        const startBtn = document.getElementById('startBtn');\n        const musicControl = document.getElementById('musicControl');\n        const pauseBtn = document.getElementById('pauseBtn');\n        const bgMusic = document.getElementById('bgMusic');\n        const correctSound = document.getElementById('correctSound');\n        const wrongSound = document.getElementById('wrongSound');\n        const fruitSound = document.getElementById('fruitSound');\n        const bonusSound = document.getElementById('bonusSound');\n        const mobileControls = document.querySelectorAll('.mobile-btn');\n\n        \/\/ Game variables\n        let snake = [];\n        let food = {};\n        let obstacles = [];\n        let direction = { x: 0, y: 0 };\n        let nextDirection = { x: 1, y: 0 }; \/\/ Start moving right\n        let score = 0;\n        let highScore = localStorage.getItem('mathSlitherHighScore') || 0;\n        let gameSpeed = 150;\n        let gameInterval;\n        let isGameOver = false;\n        let isMusicPlaying = false;\n        let isPaused = false;\n        let level = 1;\n\n        \/\/ Fruits with different scores\n        const fruits = [\n            { icon: '\ud83c\udf4e', color: '#FF5252', score: 10, sound: fruitSound },\n            { icon: '\ud83c\udf50', color: '#CDDC39', score: 12, sound: fruitSound },\n            { icon: '\ud83c\udf4a', color: '#FF9800', score: 15, sound: fruitSound },\n            { icon: '\ud83c\udf4b', color: '#FFEB3B', score: 12, sound: fruitSound },\n            { icon: '\ud83c\udf49', color: '#E91E63', score: 18, sound: fruitSound },\n            { icon: '\ud83c\udf47', color: '#9C27B0', score: 15, sound: fruitSound },\n            { icon: '\ud83c\udf53', color: '#E91E63', score: 10, sound: fruitSound },\n            { icon: '\ud83c\udf52', color: '#F44336', score: 12, sound: fruitSound },\n            { icon: '\ud83c\udf51', color: '#FF7043', score: 15, sound: fruitSound },\n            { icon: '\ud83e\udd6d', color: '#FFA000', score: 20, sound: bonusSound },\n            { icon: '\ud83c\udf4d', color: '#FFC107', score: 18, sound: fruitSound },\n            { icon: '\ud83e\udd5d', color: '#8BC34A', score: 12, sound: fruitSound },\n            { icon: '\ud83c\udf4c', color: '#FFEB3B', score: 10, sound: fruitSound },\n            { icon: '\ud83c\udf48', color: '#8BC34A', score: 15, sound: fruitSound },\n            { icon: '\ud83c\udf4f', color: '#8BC34A', score: 10, sound: fruitSound }\n        ];\n\n        const obstacleShapes = ['square', 'circle', 'triangle'];\n\n        \/\/ Initialize game\n        function initGame() {\n\n            \/\/ Reset game state\n            snake = [{ x: canvas.width\/2, y: canvas.height\/2 }];\n            direction = { x: 1, y: 0 };\n            nextDirection = { x: 1, y: 0 };\n            score = 0;\n            level = 1;\n            isGameOver = false;\n            isPaused = false;\n            gameSpeed = 150;\n            obstacles = [];\n            \n            \/\/ UI reset\n            scoreElement.textContent = '0';\n            lengthElement.textContent = '1';\n            levelElement.textContent = '1';\n            gameOverElement.style.display = 'none';\n            highScoreElement.textContent = highScore;\n            \n            \/\/ Start game loop\n            if (gameInterval) clearInterval(gameInterval);\n            gameInterval = setInterval(gameLoop, gameSpeed);\n            \n            \/\/ Generate first food and problem\n            generateFood();\n            generateMathProblem();\n            generateObstacles();\n            \n            \/\/ Initial draw\n            draw();\n        }\n\n        \/\/ Generate random fruit\n        function generateFood() {\n            \/\/ Higher levels have chance for higher score fruits\n            const availableFruits = level > 5 ? fruits : \n                                  level > 3 ? fruits.filter(f => f.score <= 15) :\n                                  fruits.filter(f => f.score <= 12);\n            \n            const selectedFruit = availableFruits[Math.floor(Math.random() * availableFruits.length)];\n            \n            food = {\n                x: Math.floor(Math.random() * (canvas.width - 30)) + 15,\n                y: Math.floor(Math.random() * (canvas.height - 30)) + 15,\n                icon: selectedFruit.icon,\n                color: selectedFruit.color,\n                score: selectedFruit.score,\n                sound: selectedFruit.sound\n            };\n            \n            \/\/ Ensure food doesn't spawn on snake or obstacles\n            if (isPositionOccupied(food.x, food.y)) {\n                return generateFood();\n            }\n        }\n\n        \/\/ Generate obstacles based on level\n        function generateObstacles() {\n            obstacles = [];\n            const obstacleCount = Math.min(level + 2, 10); \/\/ Max 10 obstacles\n            \n            for (let i = 0; i < obstacleCount; i++) {\n                let obstacle;\n                let attempts = 0;\n                \n                do {\n                    obstacle = {\n                        x: Math.floor(Math.random() * (canvas.width - 40)) + 20,\n                        y: Math.floor(Math.random() * (canvas.height - 40)) + 20,\n                        size: 20 + Math.floor(Math.random() * 20),\n                        shape: obstacleShapes[Math.floor(Math.random() * obstacleShapes.length)],\n                        color: '#5D4037'\n                    };\n                    attempts++;\n                } while (isPositionOccupied(obstacle.x, obstacle.y) && attempts < 100);\n                \n                if (attempts < 100) {\n                    obstacles.push(obstacle);\n                }\n            }\n        }\n\n        \/\/ Check if position is occupied\n        function isPositionOccupied(x, y) {\n            \/\/ Check snake\n            for (const segment of snake) {\n                if (Math.abs(segment.x - x) < 25 && Math.abs(segment.y - y) < 25) {\n                    return true;\n                }\n            }\n            \n            \/\/ Check obstacles\n            for (const obstacle of obstacles) {\n                if (Math.abs(obstacle.x - x) < (obstacle.size + 15) && \n                    Math.abs(obstacle.y - y) < (obstacle.size + 15)) {\n                    return true;\n                }\n            }\n            \n            return false;\n        }\n\n        \/\/ Generate math problem with options\n        function generateMathProblem() {\n            let num1, num2, operator, correctAnswer;\n            const operators = [];\n            \n            \/\/ Determine available operators based on level\n            operators.push('+');\n            if (level > 1) operators.push('-');\n            if (level > 2) operators.push('*');\n            if (level > 4) operators.push('\/');\n            \n            operator = operators[Math.floor(Math.random() * operators.length)];\n            \n            \/\/ Generate numbers based on level\n            const maxNumber = 5 + Math.floor(level * 1.5);\n            num1 = Math.floor(Math.random() * maxNumber) + 1;\n            num2 = Math.floor(Math.random() * maxNumber) + 1;\n            \n            \/\/ For division, ensure whole number result\n            if (operator === '\/') {\n                correctAnswer = num1;\n                num1 = num1 * num2;\n            } else {\n                switch (operator) {\n                    case '+': correctAnswer = num1 + num2; break;\n                    case '-': correctAnswer = num1 - num2; break;\n                    case '*': correctAnswer = num1 * num2; break;\n                }\n            }\n            \n            \/\/ Ensure no negative answers for subtraction\n            if (operator === '-' && correctAnswer < 0) {\n                return generateMathProblem();\n            }\n            \n            food.answer = correctAnswer;\n            problemElement.innerHTML = `${num1} ${operator} ${num2} = <span style=\"color: var(--primary-color)\">?<\/span>`;\n            \n            \/\/ Generate options (1 correct + 3 incorrect)\n            const options = [correctAnswer];\n            while (options.length < 4) {\n                let wrongAnswer;\n                \n                if (operator === '\/') {\n                    const offset = Math.floor(Math.random() * 3) + 1;\n                    wrongAnswer = Math.random() > 0.5 ? correctAnswer + offset : correctAnswer - offset;\n                    if (wrongAnswer <= 0) wrongAnswer = correctAnswer + offset;\n                } else {\n                    const offset = Math.floor(Math.random() * 5) - 2;\n                    wrongAnswer = correctAnswer + offset;\n                }\n                \n                if (wrongAnswer !== correctAnswer && !options.includes(wrongAnswer)) {\n                    options.push(wrongAnswer);\n                }\n            }\n            \n            \/\/ Shuffle options\n            food.options = options.sort(() => Math.random() - 0.5);\n            \n            \/\/ Display options\n            optionsContainer.innerHTML = '';\n            food.options.forEach(option => {\n                const button = document.createElement('button');\n                button.className = 'option-btn';\n                button.innerHTML = option;\n                button.onclick = () => checkAnswer(option);\n                optionsContainer.appendChild(button);\n            });\n        }\n\n        \/\/ Check if selected answer is correct\n        function checkAnswer(selectedAnswer) {\n            if (isGameOver || isPaused) return;\n            \n            if (selectedAnswer == food.answer) {\n                \/\/ Play fruit sound\n                food.sound.currentTime = 0;\n                food.sound.play();\n                \n                \/\/ Add score\n                score += food.score;\n                scoreElement.textContent = score;\n                \n                \/\/ Add new segment\n                const tail = snake[snake.length - 1];\n                snake.push({ x: tail.x, y: tail.y });\n                lengthElement.textContent = snake.length;\n                \n                \/\/ Show bonus effect\n                showBonusEffect(`+${food.score}`, food.score >= 15);\n                \n                \/\/ Check for level up\n                checkLevelUp();\n                \n                \/\/ Generate new food and problem\n                generateFood();\n                generateMathProblem();\n                \n                \/\/ Add more obstacles every 3 levels\n                if (level % 3 === 0) {\n                    generateObstacles();\n                }\n            } else {\n                \/\/ Wrong answer - game over\n                wrongSound.currentTime = 0;\n                wrongSound.play();\n                gameOver();\n            }\n        }\n        \n        \/\/ Check if player should level up\n        function checkLevelUp() {\n            const levelThreshold = level * 50;\n            if (score >= levelThreshold) {\n                level++;\n                levelElement.textContent = level;\n                showBonusEffect(`Level ${level}!`, true);\n                \n                \/\/ Increase speed\n                if (gameSpeed > 70) {\n                    gameSpeed -= 5;\n                    clearInterval(gameInterval);\n                    gameInterval = setInterval(gameLoop, gameSpeed);\n                }\n            }\n        }\n\n        \/\/ Main game loop\n        function gameLoop() {\n            if (isGameOver || isPaused) return;\n            \n            \/\/ Update direction\n            direction = { ...nextDirection };\n            \n            \/\/ Calculate new head position\n            const head = {\n                x: snake[0].x + direction.x * 10,\n                y: snake[0].y + direction.y * 10\n            };\n            \n            \/\/ Check wall collision\n            if (head.x < 0 || head.x >= canvas.width || \n                head.y < 0 || head.y >= canvas.height) {\n                return gameOver();\n            }\n            \n            \/\/ Check self collision\n            for (let i = 1; i < snake.length; i++) {\n                if (head.x === snake[i].x && head.y === snake[i].y) {\n                    return gameOver();\n                }\n            }\n            \n            \/\/ Check obstacle collision\n            for (const obstacle of obstacles) {\n                if (checkObstacleCollision(head, obstacle)) {\n                    return gameOver();\n                }\n            }\n            \n            \/\/ Check food collision\n            const distToFood = Math.sqrt(\n                Math.pow(head.x - food.x, 2) + \n                Math.pow(head.y - food.y, 2)\n            );\n            \n            if (distToFood < 15) {\n                \/\/ Snake reached food - automatically select correct answer\n                checkAnswer(food.answer);\n                return;\n            }\n            \n            \/\/ Move snake\n            snake.unshift(head);\n            snake.pop();\n            \n            \/\/ Redraw\n            draw();\n        }\n\n        \/\/ Check collision with obstacle\n        function checkObstacleCollision(head, obstacle) {\n            switch(obstacle.shape) {\n                case 'square':\n                    return head.x > obstacle.x - obstacle.size\/2 &&\n                           head.x < obstacle.x + obstacle.size\/2 &&\n                           head.y > obstacle.y - obstacle.size\/2 &&\n                           head.y < obstacle.y + obstacle.size\/2;\n                \n                case 'circle':\n                    const dist = Math.sqrt(\n                        Math.pow(head.x - obstacle.x, 2) + \n                        Math.pow(head.y - obstacle.y, 2)\n                    );\n                    return dist < obstacle.size\/2;\n                \n                case 'triangle':\n                    \/\/ Simplified triangle collision\n                    return Math.abs(head.x - obstacle.x) < obstacle.size\/2 &&\n                           Math.abs(head.y - obstacle.y) < obstacle.size\/2 &&\n                           (head.x - obstacle.x) + (head.y - obstacle.y) < obstacle.size\/2;\n                \n                default:\n                    return false;\n            }\n        }\n\n        \/\/ Draw game elements\n        function draw() {\n            \/\/ Clear canvas\n            ctx.clearRect(0, 0, canvas.width, canvas.height);\n            \n            \/\/ Draw obstacles\n            drawObstacles();\n            \n            \/\/ Draw snake\n            drawSnake();\n            \n            \/\/ Draw food (fruit)\n            drawFood();\n        }\n\n        \/\/ Draw obstacles\n        function drawObstacles() {\n            for (const obstacle of obstacles) {\n                ctx.fillStyle = obstacle.color;\n                \n                switch(obstacle.shape) {\n                    case 'square':\n                        ctx.fillRect(\n                            obstacle.x - obstacle.size\/2,\n                            obstacle.y - obstacle.size\/2,\n                            obstacle.size,\n                            obstacle.size\n                        );\n                        break;\n                        \n                    case 'circle':\n                        ctx.beginPath();\n                        ctx.arc(\n                            obstacle.x,\n                            obstacle.y,\n                            obstacle.size\/2,\n                            0,\n                            Math.PI * 2\n                        );\n                        ctx.fill();\n                        break;\n                        \n                    case 'triangle':\n                        ctx.beginPath();\n                        ctx.moveTo(obstacle.x, obstacle.y - obstacle.size\/2);\n                        ctx.lineTo(obstacle.x + obstacle.size\/2, obstacle.y + obstacle.size\/2);\n                        ctx.lineTo(obstacle.x - obstacle.size\/2, obstacle.y + obstacle.size\/2);\n                        ctx.closePath();\n                        ctx.fill();\n                        break;\n                }\n            }\n        }\n\n        \/\/ Draw snake\n        function drawSnake() {\n            \/\/ Draw snake body\n            ctx.fillStyle = '#4ECDC4';\n            snake.forEach((segment, index) => {\n                \/\/ Draw circle for each segment\n                ctx.beginPath();\n                ctx.arc(segment.x, segment.y, 10, 0, Math.PI * 2);\n                ctx.fill();\n                \n                \/\/ Connect segments with lines\n                if (index > 0) {\n                    ctx.beginPath();\n                    ctx.moveTo(snake[index-1].x, snake[index-1].y);\n                    ctx.lineTo(segment.x, segment.y);\n                    ctx.lineWidth = 15;\n                    ctx.strokeStyle = '#4ECDC4';\n                    ctx.stroke();\n                }\n            });\n            \n            \/\/ Draw head (different color)\n            ctx.fillStyle = '#FF6B6B';\n            ctx.beginPath();\n            ctx.arc(snake[0].x, snake[0].y, 12, 0, Math.PI * 2);\n            ctx.fill();\n            \n            \/\/ Draw eyes on head\n            ctx.fillStyle = 'white';\n            ctx.beginPath();\n            ctx.arc(\n                snake[0].x + (direction.x * 5 || direction.y * -3), \n                snake[0].y + (direction.y * 5 || direction.x * 3), \n                4, 0, Math.PI * 2\n            );\n            ctx.arc(\n                snake[0].x + (direction.x * 5 || direction.y * 3), \n                snake[0].y + (direction.y * 5 || direction.x * -3), \n                4, 0, Math.PI * 2\n            );\n            ctx.fill();\n        }\n\n        \/\/ Draw food (fruit)\n        function drawFood() {\n            ctx.font = '30px Arial';\n            ctx.textAlign = 'center';\n            ctx.textBaseline = 'middle';\n            ctx.fillStyle = food.color;\n            ctx.fillText(food.icon, food.x, food.y);\n            \n            \/\/ Add shine effect\n            ctx.fillStyle = 'rgba(255, 255, 255, 0.5)';\n            ctx.beginPath();\n            ctx.arc(food.x - 8, food.y - 8, 5, 0, Math.PI * 2);\n            ctx.fill();\n        }\n\n        \/\/ Show bonus effect animation\n        function showBonusEffect(text, isImportant = false) {\n            const effect = document.createElement('div');\n            effect.className = 'bonus-effect';\n            effect.textContent = text;\n            effect.style.color = isImportant ? 'var(--secondary-color)' : 'var(--bonus-color)';\n            effect.style.fontSize = isImportant ? '1.8rem' : '1.3rem';\n            effect.style.left = `${food.x + canvas.offsetLeft - (isImportant ? 40 : 15)}px`;\n            effect.style.top = `${food.y + canvas.offsetTop - 15}px`;\n            document.body.appendChild(effect);\n            \n            setTimeout(() => {\n                effect.remove();\n            }, 1500);\n        }\n\n        \/\/ Game over function\n        function gameOver() {\n            isGameOver = true;\n            clearInterval(gameInterval);\n            finalScoreElement.textContent = score;\n            \n            \/\/ Update high score if needed\n            if (score > highScore) {\n                highScore = score;\n                localStorage.setItem('mathSlitherHighScore', highScore);\n            }\n            highScoreElement.textContent = highScore;\n            \n            gameOverElement.style.display = 'block';\n        }\n\n        \/\/ Toggle music\n        musicControl.addEventListener('click', () => {\n            isMusicPlaying = !isMusicPlaying;\n            if (isMusicPlaying) {\n                bgMusic.play();\n                musicControl.innerHTML = '<i class=\"fas fa-volume-up\"><\/i>';\n            } else {\n                bgMusic.pause();\n                musicControl.innerHTML = '<i class=\"fas fa-volume-mute\"><\/i>';\n            }\n        });\n        \n        \/\/ Toggle pause\n        pauseBtn.addEventListener('click', togglePause);\n        \n        \/\/ In your pause button toggle function, modify like this:\nfunction togglePause() {\n    isPaused = !isPaused;\n    if (isPaused) {\n        clearInterval(gameInterval);\n        pauseBtn.innerHTML = '<i class=\"fas fa-play\"><\/i>';\n        pauseBtn.title = 'Resume game';\n        \n        \/\/ Create pause overlay\n        const pauseOverlay = document.createElement('div');\n        pauseOverlay.id = 'pauseOverlay';\n        pauseOverlay.style.position = 'absolute';\n        pauseOverlay.style.top = '0';\n        pauseOverlay.style.left = '0';\n        pauseOverlay.style.width = '100%';\n        pauseOverlay.style.height = '100%';\n        pauseOverlay.style.backgroundColor = 'rgba(0, 0, 0, 0.5)';\n        pauseOverlay.style.display = 'flex';\n        pauseOverlay.style.justifyContent = 'center';\n        pauseOverlay.style.alignItems = 'center';\n        pauseOverlay.style.zIndex = '99';\n        pauseOverlay.innerHTML = '<h2 style=\"color: white; font-size: 2.5rem;\">PAUSED<\/h2>';\n        canvas.parentNode.appendChild(pauseOverlay);\n    } else {\n        gameInterval = setInterval(gameLoop, gameSpeed);\n        pauseBtn.innerHTML = '<i class=\"fas fa-pause\"><\/i>';\n        pauseBtn.title = 'Pause game';\n        \n        \/\/ Remove pause overlay by ID instead of querying\n        const pauseOverlay = document.getElementById('pauseOverlay');\n        if (pauseOverlay) {\n            pauseOverlay.remove();\n        }\n    }\n}\n\n        \/\/ Restart game\n        restartBtn.addEventListener('click', initGame);\n\n        \/\/ Keyboard controls\ndocument.addEventListener('keydown', e => {\n    if (isGameOver) return;\n    \n    \/\/ Space to pause\/unpause\n    if (e.key === ' ') {\n        e.preventDefault(); \/\/ <-- TH\u00caM D\u00d2NG N\u00c0Y\n        return togglePause();\n    }\n    \n    \/\/ Arrow keys for movement\n    switch(e.key) {\n        case 'ArrowUp':\n            e.preventDefault(); \/\/ <-- TH\u00caM D\u00d2NG N\u00c0Y\n            if (direction.y === 0) nextDirection = { x: 0, y: -1 };\n            break;\n        case 'ArrowDown':\n            e.preventDefault(); \/\/ <-- TH\u00caM D\u00d2NG N\u00c0Y\n            if (direction.y === 0) nextDirection = { x: 0, y: 1 };\n            break;\n        case 'ArrowLeft': \/\/ <-- \u0110\u00e3 s\u1eeda l\u1ed7i \"M\u1ecdi case\"\n            e.preventDefault(); \/\/ <-- TH\u00caM D\u00d2NG N\u00c0Y\n            if (direction.x === 0) nextDirection = { x: -1, y: 0 };\n            break;\n        case 'ArrowRight':\n            e.preventDefault(); \/\/ <-- TH\u00caM D\u00d2NG N\u00c0Y\n            if (direction.x === 0) nextDirection = { x: 1, y: 0 };\n            break;\n        \n        case '1':\n        case '2':\n        case '3':\n        case '4':\n            \/\/ Number keys to select answer\n            const index = parseInt(e.key) - 1;\n            if (index < food.options.length) {\n                checkAnswer(food.options[index]);\n            }\n            break;\n    }\n});\n        \/\/ Mobile controls\n          \/\/ Mobile controls - S\u1eeda l\u1ea1i ph\u1ea7n \u0111i\u1ec1u khi\u1ec3n di \u0111\u1ed9ng\n        mobileControls.forEach(btn => {\n            \/\/ Th\u00eam s\u1ef1 ki\u1ec7n touchstart \u0111\u1ec3 ph\u1ea3n h\u1ed3i ngay khi ch\u1ea1m\n            btn.addEventListener('touchstart', (e) => {\n                e.preventDefault(); \/\/ Ng\u0103n h\u00e0nh vi m\u1eb7c \u0111\u1ecbnh\n                handleMobileControl(btn);\n            });\n            \n            \/\/ Th\u00eam s\u1ef1 ki\u1ec7n click cho c\u00e1c thi\u1ebft b\u1ecb h\u1ed7 tr\u1ee3 c\u1ea3 click v\u00e0 touch\n            btn.addEventListener('click', (e) => {\n                e.preventDefault();\n                handleMobileControl(btn);\n            });\n        });\n\n        \/\/ H\u00e0m x\u1eed l\u00fd \u0111i\u1ec1u khi\u1ec3n di \u0111\u1ed9ng\n        function handleMobileControl(btn) {\n            if (isGameOver || isPaused) return;\n            \n            const directionClass = Array.from(btn.classList).find(cls => \n                cls.includes('up') || cls.includes('down') || \n                cls.includes('left') || cls.includes('right')\n            );\n            \n            \/\/ Th\u00eam hi\u1ec7u \u1ee9ng visual khi nh\u1ea5n n\u00fat\n            btn.style.transform = 'scale(0.9)';\n            setTimeout(() => {\n                btn.style.transform = 'scale(1)';\n            }, 100);\n            \n            switch(directionClass) {\n                case 'mobile-up':\n                    if (direction.y === 0) nextDirection = { x: 0, y: -1 };\n                    break;\n                case 'mobile-down':\n                    if (direction.y === 0) nextDirection = { x: 0, y: 1 };\n                    break;\n                case 'mobile-left':\n                    if (direction.x === 0) nextDirection = { x: -1, y: 0 };\n                    break;\n                case 'mobile-right':\n                    if (direction.x === 0) nextDirection = { x: 1, y: 0 };\n                    break;\n            }\n        }\n\n        \n        \/\/ Start game when Start button is clicked\n        startBtn.addEventListener('click', function() {\n            tutorialElement.style.display = 'none';\n            bgMusic.volume = 0.3;\n            bgMusic.play().catch(e => console.log(\"Autoplay prevented:\", e));\n            initGame();\n        });\n\n        \/\/ Show tutorial on first load\n        window.onload = function() {\n            tutorialElement.style.display = 'block';\n            \n            \/\/ Adjust canvas size for mobile\n            const maxWidth = Math.min(window.innerWidth - 40, 600);\n            canvas.width = maxWidth;\n            canvas.height = maxWidth * (400\/600); \/\/ Maintain aspect ratio\n        };\n    <\/script>\n<\/body>\n<\/html>\n\n<\/div><\/div><div class=\"wpb_wrapper wpb_text_column td_block_wrap td_block_wrap vc_column_text tdi_9  tagdiv-type td-pb-border-top td_block_template_1\"  data-td-block-uid=\"tdi_9\" ><div class=\"td-block-title-wrap\"><\/div><div class=\"td-fix-index\"><h1 class=\"ds-markdown-paragraph\" style=\"text-align: center;\"><strong>Welcome to Math Slither!<\/strong><\/h1>\n<p class=\"ds-markdown-paragraph\" style=\"text-align: center;\">\ud83d\udc0d\u2795\ud83e\uddee = \ud83d\udca1\u00a0<em>The Ultimate Math Adventure!<\/em><\/p>\n<p class=\"ds-markdown-paragraph\">Combine the classic fun of snake games with exciting math challenges in\u00a0<strong>Math Slither<\/strong>\u00a0&#8211; the educational game that makes learning math as addictive as it is rewarding!<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-6371 aligncenter\" src=\"https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/Math-Slither.jpg\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/Math-Slither.jpg 1920w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/Math-Slither-300x169.jpg 300w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/Math-Slither-1024x576.jpg 1024w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/Math-Slither-768x432.jpg 768w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/Math-Slither-1536x864.jpg 1536w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/Math-Slither-150x84.jpg 150w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/Math-Slither-696x392.jpg 696w, https:\/\/www.ezcalculatoronline.com\/wp-content\/uploads\/2025\/10\/Math-Slither-1068x601.jpg 1068w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<h2 style=\"text-align: left;\"><strong>How It Works:<\/strong><\/h2>\n<ol style=\"text-align: left;\" start=\"1\">\n<li>\n<p class=\"ds-markdown-paragraph\"><strong>Slither &#038; Collect<\/strong>: Guide your hungry snake to delicious fruits\n<\/li>\n<li>\n<p class=\"ds-markdown-paragraph\"><strong>Solve &#038; Grow<\/strong>: Answer math problems correctly to grow longer\n<\/li>\n<li>\n<p class=\"ds-markdown-paragraph\"><strong>Level Up<\/strong>: Face increasingly difficult equations as you progress\n<\/li>\n<li>\n<p class=\"ds-markdown-paragraph\"><strong>Avoid Obstacles<\/strong>: Watch out for barriers and wrong answers!\n<\/li>\n<\/ol>\n<h2 style=\"text-align: left;\"><strong>Why You&#8217;ll Love It:<\/strong><\/h2>\n<p class=\"ds-markdown-paragraph\" style=\"text-align: left;\">\u2705\u00a0Brain-Boosting Fun\u00a0&#8211; Sharpen your math skills without boring drills \u2705\u00a0Beautiful Design\u00a0&#8211; Vibrant visuals and satisfying gameplay \u2705\u00a0For All Ages\u00a0&#8211; Adapts to your skill level automatically \u2705\u00a0Competitive Edge\u00a0&#8211; Beat your high score and climb the leaderboard<\/p>\n<h2 class=\"ds-markdown-paragraph\" style=\"text-align: left;\"><strong>Perfect for:<\/strong><\/h2>\n<p class=\"ds-markdown-paragraph\" style=\"text-align: left;\">\u2022 Students wanting to practice math \u2022 Parents looking for educational games \u2022 Anyone who loves puzzle and arcade games<\/p>\n<p class=\"ds-markdown-paragraph\" style=\"text-align: center;\"><em>&#8220;Learning math has never been this exciting!&#8221;<\/em><\/p>\n<\/div><\/div><\/div><\/div><div class=\"vc_column tdi_11  wpb_column vc_column_container tdc-column td-pb-span4 td-is-sticky\">\n<style 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style=\"display:inline-block;width:300px;height:250px\"\n     data-ad-client=\"ca-pub-7396755811986582\"\n     data-ad-slot=\"2517371721\"><\/ins>\n<script>\n     (adsbygoogle = window.adsbygoogle || []).push({});\n<\/script><\/div><\/div><div class=\"wpb_wrapper td_block_wrap vc_raw_html tdi_15 \"><div class=\"td-fix-index\"><script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-7396755811986582\"\n     crossorigin=\"anonymous\"><\/script>\n<!-- ads 300 x 250 -->\n<ins class=\"adsbygoogle\"\n     style=\"display:inline-block;width:300px;height:250px\"\n     data-ad-client=\"ca-pub-7396755811986582\"\n     data-ad-slot=\"2517371721\"><\/ins>\n<script>\n     (adsbygoogle = window.adsbygoogle || []).push({});\n<\/script><\/div><\/div><div class=\"wpb_wrapper td_block_wrap vc_raw_html tdi_17 \"><div class=\"td-fix-index\"><script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-7396755811986582\"\n     crossorigin=\"anonymous\"><\/script>\n<!-- Ads KNS 300 x 600 -->\n<ins class=\"adsbygoogle\"\n     style=\"display:inline-block;width:300px;height:600px\"\n     data-ad-client=\"ca-pub-7396755811986582\"\n     data-ad-slot=\"4956265638\"><\/ins>\n<script>\n     (adsbygoogle = window.adsbygoogle || []).push({});\n<\/script><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":4185,"parent":3814,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-4139","page","type-page","status-publish","has-post-thumbnail"],"rankMath":{"parentDomain":"ezcalculatoronline.com","noFollowDomains":[],"noFollowExcludeDomains":[],"noFollowExternalLinks":false,"featuredImageNotice":"The featured image should be at least 200 by 200 pixels to be picked up by Facebook and other social media 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